So far, "creative" artificial intelligence has been engaged to creating images, videos, and various texts. However, this is just the tip of the iceberg, as these types of algorithms can be used in many ways. One Internet user demonstrated, how AI can be used to increase immersion in an RPG using the example of Mount & Blade II: Bannelord.
Youtuber Bloc used the ChatGPT algorithm as a basis, and based on it created a "narrative engine" with data about the world of Bannerlord: places, parties, professions, etc. Thanks to this NPCs can answer questions entered by the player.
The Internet user also decided to type dialogue lines on a word-by-word basis, as well as animations accompanying them. Both of these elements are meant to breathe more life into interactions with NPCs.
Of course, it's just an experiment, an unfinished one at that. Bloc prepared this sample in a few days, showing in the video conversations with lower class people, such as a farmer and a blacksmith. He plans to publish footage showing conversations with townspeople and tavern regulars (and to catch errors that may have crept into his creation).
Nevertheless, even this modest proof of concept is impressive. For some, it may be the fulfillment of a seemingly unrealistic dream of games with a truly living world, where NPCs can be talked to spontaneously, and AI characters could even make their own decisions. So long as it's not about excluding the player from the game (or from using the PC at all).
More for You: