Yesterday's announcement of the long-awaited Cities: Skylines 2 stirred the imagination of thousands of gamers. They are wondering what novelties the new generation will bring of the bestselling city-building simulator from Paradox. There is nothing surprising in this - 8 years have passed since the release of the first game, during which a new generation of consoles came out, dismantling the technical limitations of the PS4 and Xbox One. Fans of the first installment decided to share their dreams and finds in response to the game's first trailer.
A list of achievements that answers many mysteries
The game's developers are holding back on stories about their upcoming game for the time being. However, the shroud of mystery is partially removed by the full list of achievements (via: trueachievements), which surfaced on the Internet thanks to Gamerscore Xbox. One of the players decided to describe the most interesting of the 40 achievements that will be included in Cities: Skylines 2. Here are some of them.
- Everything the Light Touches - unlock 150 map tiles in one city. First Cities enables you to build a city on up to 9 tiles (2x2 km in size each), which was no longer enough after several hours. Modification called 81 Tiles increases the maximum number of fields, but unfortunately the availability of this option is limited to PC only. Increasing the boundaries of metropolises in the second game to 150 tiles (of the same size as in the prequel) would be a huge step forward.
- Things Are Not Looking Up - survive the rat invasion. In addition to floods, tornadoes, hail and forest fire, the second installment will perhaps present another problem - rats. In the first installment, the excess garbage only results in decreased satisfaction of residents in a neighborhood.
- Four Seasons - experience all four seasons. The achievement confirms what we could see in the trailer. Seasons will be an integral part of the game.
- Strength Through Diversity - put up buildings from all four zones. The first part offers six zones: two residential and commercial variants each, as well as an industrial zone and an office zone. The second part will most likely abandon the old formula, which will perhaps make it possible to build high-density neighborhoods early in the game.
Cities: Skylines 2 and big dreams
The community has made no secret of its delight and great expectations for Cities: Skylines 2. You can find the following comments on Reddit.
"Better water physics and residents using the beaches. [...] I've always wanted a real beach city, but the piers never look realistic to me," wedid
Unfortunately Cities: Skylines did not offer tools for manipulating water (those on PC we could add them with mods such as Extra Landscaping Tools). Perhaps making a pond in a park or an entire city on a beach will become feasible eventually.
"It would be cool to set up a city next to a railroad/port/airport," zaiyyash
In the first Cities the only starting "bridge" between ours and other cities were highways. Being able to choose on each map a link to the outside world is an interesting idea.
"I would love to see car accidents, train derailments and similar random events," glitchyentity
Random events in the city could be an interesting variety that would add more realism. Low satisfaction among residents would lead to protests in the street, and car accidents would force the temporary closure of a road.
"Undo button," hyperabsolutism
What is there to say - the ability to undo a decision would be an interesting, though probably technically hard to do.
Cities: Skylines 2 will be released on PC, PlayStation 5 and Xbox Series S/X. The exact release date is unknown - but it was revealed that the game will be released this year. The title will be available in the Xbox Game Pass subscription.