Diablo 4 beta is coming to an end. Social media and forums are flooded with waves of excitement, but there is also no shortage of criticism about what Blizzard still needs to improve. Many gamers evaluate the latest installment compared to Diablo 3, and it's this aspect that we're highlighting this time.
Technological changes are most easily seen by comparison. In the world of video games and digital entertainment, we most often compare console generations or successive installments of a single series.
Changes are particularly noticeable and surprising when two installments of a series are separated by many years. Technological progress and the capabilities of computers or consoles are increasing, which enables the developers to polish a new title and surprise players with graphics, gameplay and sheer quality. Of course, the gaming world has repeatedly shown that newer does not necessarily mean better, and it is worth remembering this in the face of upcoming releases and numerous updates.
Diablo 3 and Diablo 4 are separated by 11 years and although the latest installment will not be fully playable until this June, many changes compared to the previous installment can already be seen..
What can be seen? The first thing that strikes the eye is a definite improvement in visuals. Although the Diablo 3 was also significantly different from second game, we can also talk about the upcoming part's astonishing progress.
Players have noticed a huge change already at the very stage of character creation.

Diablo 3 at one time was criticized for being "too bright and colorful a world," which according to fans contradicted the brand's main premise. Of course, it was dark and dangerous in places, but many players admit that the right atmosphere appeared only with the Reaper of Souls DLC.
As a result, Blizzard has since the announcement of Diablo 4 declared a great return to the dark atmosphere and solutions more familiar from the second installment. Many players connected these promises with considerable hopes and should not feel disappointed.

The new Diablo is dark, serious and dangerous. From the first moments it is clear that in this title we will not encounter any candies, and the atmosphere will be heavy. The toning down of colors also hit the taste of players.
Fans of the series praise the departure from too rich color palette and the very well-designed locations, which are atmospheric and fit perfectly into the game's heavy narrative. Diablo 4 at every step reminds us that we are dealing with a horror, and that we are not here to explore, but to defeat the evil and, above all, survive.
In addition to complaints about too vivid colors in the third installment, a large part of users lacked an open world.
While exploration and the abandonment of linearity are perceived by most players as a plus, the new system of growing world levels has divided fans immensely. In Diablo 4 our opponents scale up with us all the time.
Some players believe that this type of solution presents us with constant challenges, while others claim that through this system the game will become monotonous, and we will not at all feel the progression of characters and power, which in Diablo 3 enabled us to enjoy the final stages of the game.

However, player complaints can be considered valid when we consider that the Diablo 4 combat was the most praised element during beta testing.
In many places on the Internet we can find comments and opinions of players from the beta tests of Diablo 4. It can be seen that although the game has clearly evolved compared to Diablo 3, there are a lot of elements that have not necessarily hit the tastes of players. However, there are aspects that everyone evaluates on the plus side. These include:
The combat system, although praised, has its share of problems - these stem from the scaling of the world and character progression.
Although the release of Diablo 4 is still more than two months away, we can already confidently talk about the significant development in the series. The changes can be seen with the naked eye, and the atmosphere reflects the darkness for which the brand has become famous. The fourth installment of Blizzard's hack'n'slash, despite criticism, enters a new level of gameplay, but at the same time does not forget about players who look back with nostalgia to games that years ago went down in the history of video games.
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Author: Michal Serwicki
A physicist who became a journalist. Began working with Gamepressure.com in the fall of 2021. In journalism, he likes the role of a one-man band and tacles various topics and issues himself. Games have accompanied him since childhood. He grew up on Heroes III, and in between building the capitol, he went through successive generations of Pokémon, pulling all-nighters with handhelds. In games, he values a good story and emotions above all else. Besides virtual entertainment, he plays RPGs, where as a game master he leads adventures in numerous systems, especially Dungeons & Dragons. He spends his free time away from games reading Marvel and DC Comics. A big fan of Stephen King's work and is trying his hand at writing himself.