Pawel Kapala from CD Projekt RED said in a press interview that the developers are still not fully satisfied with Cyberpunk 2077's hand-to-hand combat system. This is one of the aspects of the game that are currently being improved.

IN A NUTSHELL:
Pawel Kapala - senior gameplay designer at CD Projekt RED - stated in an interview for VG24/7 that developers are not yet 100% satisfied with the hand-to-hand combat system implemented in Cyberpunk 2077.
"We’re spending a lot of time trying to perfect that, and we basically, we’re not 100 percent happy, mostly with visual feedback on the hits, on the melee. So, we’re still working on it. We’re continuing to work on it. And I’m happy to say that, even right now, it’s much better than it was. And it’s going to get even better. And we acknowledge that this is something that we need to perfect, basically," said the developer.
This is undoubtedly good news - melee combat is one of the aspects of the game that was most often criticized by journalists who had the opportunity to play Cyberpunk 2077.
It is also worth noting that although it will be technically possible to use only different melee weapons throughout the game, this will not necessarily be the optimal solution.
"We put a lot of emphasis on the fact that enemies in our game exist in the game world. And if you take out a katana, and the encounter, for example, has two snipers, they will not oblige you. They will still shoot at you with their sniper rifles. So, you need to basically think about your approach. Yes, it’s technically possible to run around everywhere with a katana. However, if you see a helicopter, would you charge at it with a knife? I don’t think so. It might not be a very good strategy. I fully expect them to, yes."
The game will debut on November 19, on PC, PlayStation 4 and Xbox One consoles. Later the game will also be released on PlayStation 5 and Xbox Series X.
0