With the release of patch 1.5, Cyberpunk 2077 has taken a stronger turn towards RPG and fans have found quite a few undocumented gameplay balance changes confirming this. In addition, a fix was released for people who were having trouble running the game on PS4 from disc.
A few days ago CD Projekt RED released patch 1.5 for Cyberpunk 2077. The list of changes was extensive, but still did not cover all the new features offered by the update. Fans on Reddit and youtuber One Dragon have found quite a few changes in gameplay balance that were not mentioned in the patch notes or are not explained there in detail. They show that the game has turned more towards action RPG and building our character requires more thought.
These are just a select few changes. There are many more modifications affecting balance. In general, they all force much more careful planning of our character build. With patch 1.5 for example you can no longer easily get a 100% critical hit chance and 500% critical damage for each character just by using a number Bully and Deadeye.
Combined with improved enemy AI, this makes battles more difficult and tactical, which overall is a positive change that reinforces the importance of RPG elements in the game.
The day before yesterday we wrote that after the release of patch 1.5 the developers have changed the game's description on Steam from "action adventure game" to "action RPG". Opinions are divided among players as to whether this description accurately reflects reality, but the introduced modifications to the balance show well that the devs are moving towards the second of these genres.
You can see the changes to the AI, as well as improvements to physics and many other elements in the game, by watching the Bear Gaming Asia channel video above.
Finally, it is worth mentioning that the creators have released a patch for the PlayStation 4 version. It fixes an issue that prevented Cyberpunk 2077 disc version from launching on some PS4 consoles after installing patch 1.5.

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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.