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News video games 20 February 2022, 13:34

author: Adrian Werner

Cyberpunk 2077 Fans Find RPG-like Gameplay Balance Changes in Version 1.5

With the release of patch 1.5, Cyberpunk 2077 has taken a stronger turn towards RPG and fans have found quite a few undocumented gameplay balance changes confirming this. In addition, a fix was released for people who were having trouble running the game on PS4 from disc.

A few days ago CD Projekt RED released patch 1.5 for Cyberpunk 2077. The list of changes was extensive, but still did not cover all the new features offered by the update. Fans on Reddit and youtuber One Dragon have found quite a few changes in gameplay balance that were not mentioned in the patch notes or are not explained there in detail. They show that the game has turned more towards action RPG and building our character requires more thought.

Additional important balance changes in update 1.5 to CP2077

  1. The maximum number of mod slots you can have for all clothing items has been reduced from 20 to 9.
  2. Legendary mods now require legendary clothing parts to equip
  3. Our default critical damage has been reduced from 100% to 50%, and each point of the Reflexes attribute now gives a 0.25% chance of a critical hit instead of 1%.
  4. Each mod is now tied to a specific category of clothing. For example, Deadeye, a mod which increases the chance of critical hits, among other things, can only be applied to glasses.
  5. The critical hit chance and critical damage of legendary weapons have been significantly reduced.
  6. The character stat requirements for some of the best legendary weapons have been increased (e.g. Comrade's Hammer now requires 10 points of the Body Building attribute to be used properly instead of 6.).
  7. Legendary Armadillo has been weakened, now only giving 75 armor per mod now.

What does all this mean?

These are just a select few changes. There are many more modifications affecting balance. In general, they all force much more careful planning of our character build. With patch 1.5 for example you can no longer easily get a 100% critical hit chance and 500% critical damage for each character just by using a number Bully and Deadeye.

Combined with improved enemy AI, this makes battles more difficult and tactical, which overall is a positive change that reinforces the importance of RPG elements in the game.

The day before yesterday we wrote that after the release of patch 1.5 the developers have changed the game's description on Steam from "action adventure game" to "action RPG". Opinions are divided among players as to whether this description accurately reflects reality, but the introduced modifications to the balance show well that the devs are moving towards the second of these genres.

  1. Cyberpunk 2077 is an Action RPG Again, at Least According to CD Projekt RED

Comparison of Cyberpunk 2077 versions 1.0 and 1.5

You can see the changes to the AI, as well as improvements to physics and many other elements in the game, by watching the Bear Gaming Asia channel video above.

Technical fix for PS4 fixes issue that messed up the disc version of the game

Finally, it is worth mentioning that the creators have released a patch for the PlayStation 4 version. It fixes an issue that prevented Cyberpunk 2077 disc version from launching on some PS4 consoles after installing patch 1.5.

Cyberpunk 2077 Fans Find RPG-like Gameplay Balance Changes in Version 1.5 - picture #1
Source Twitter.
  1. Cyberpunk 2077 on PS4 is a Disaster. We Were Supposed to Burn City, not Consoles (PlayStation 4 version review).
  2. Cyberpunk 2077 Review - Samurai, You've Got a Great RPG to Play! (PC version review)
  3. Cyberpunk 2077 - game guide
  4. Cyberpunk 2077 - official website
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