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News video games 11 July 2020, 17:56

author: Adrian Werner

Cyberpunk 2077 Not Coming to Xbox Game Pass, at Least Not on Launch

CD Projekt RED has dispelled all doubts, confirming that there are no plans to make Cyberpunk 2077 available as part of the Xbox Game Pass service.

We'll wait until November for CP2077.

CD Projekt RED informed that there are no plans to make Cyberpunk 2077 available in the Xbox Game Pass service. This was done in response to a tweet from Venture Beat journalist Jeff Grubb, who suggested that it would make more sense for Microsoft to get such a game for its service than trying to buy it exclusively for one console.

The representative's statement is structured in such a way that it doesn't rule out that CP2077 will eventually come to Xbox Game Pass in the future, but if it does, it's only some time after the game's release. It's hard to be surprisied by such a decision of the developers, because Cyberpunk 2077 promises to be one of the biggest bestsellers of the year.

The quick reaction of the studio to journalist's twitter thoughts may seem exaggerated, but in this case it is not surprising. In May this year, the Portuguese branch of Microsoft erroneously reported that CP2077 will be available from the day of its launch in the Xbox Game Pass subscription. The entry was quickly deleted, but it caused a lot of confusion. No wonder that now CD Projekt RED prefers to play it safe to avoid a repetition of this situation.

Remember that the Cyberpunk 2077 is coming to Xbox One, PlayStation 4, Xbox Series X and PS5. The release is scheduled for November 19 this year, simultaneously on all hardware platforms. Those interested in the game are recommended to read our preview, written after several hours spent with the playable version of the project.

  1. Cyberpunk 2077 Hands-on Preview. After Four Hours, I'm as Happy as Concerned
  2. Cyberpunk 2077 - official website
  3. Is It Breathtaking or Hype-Making? Cyberpunk 2077 Served Cold
  4. Cyberpunk 2077 E3 Gameplay Impressions

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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