The release of Diablo Immortal has been postponed to next year. The devs need more time to make major changes to the game, based on player impressions and suggestions from alpha tests.
We have some less than good news for readers looking forward to the release of the mobile game Diablo Immortal. Blizzard Entertainment announced that the game will be delayed and will be released only next year. Originally, the project's debut was planned for 2021.
The delay is the result of lessons learned from the closed alpha. It began in April this year and tens of thousands of people took part in it. Based on their impressions, gameplay data analysis, and consultations with leading players, it was decided that Diablo Immortal requires considerable changes in order to be ready for market debut.
The scale of the modifications is considerable. PvE gameplay will undergo a major facelift, especially in the so-called endgame. As part of the Helliquary system, revolving around clashes with large bosses, eight-player raids will be added. On the other hand, Challenge Rifts, aimed at veterans, will become more profitable, because now we'll be able to acquire materials unavailable anywhere else for improving items.
The devs also intend to heavily modify the PvP so that it is more accessible and better balanced. Cycle of Strife mode, which offers wars between player factions, will be expanded.
The developers are also working on adding controller support to ensure comfortable gameplay for players not used to playing on touch screens. The developers also promise improved progression mechanics. The system limiting the maximum number of experience points that could be accumulated in one week will be mitigated. It was supposed to limit too long sessions, but it turned out to be exaggerated.
All these changes sound promising, but implementing them will take a lot of time. That's why the creators decided to postpone the game's debut to next year. Current plans are to release Diablo Immortal in the first half of next year.
0

Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.