Blizzard Entertainment boasts of the number of installations, while players continue to complain about the Warbands and problems with the awarding of experience points for the Battle Pass.
Diablo Immortal ignores incessant criticism and continues to break popularity records. This time Blizzard Entertainmentboasted via Twitter of crossing the barrier of more than 20 million installations. On this occasion developers encourage players to log in and receive rewards, meanwhile, the latter continue to complain about the number of problems.
Developers of Diablo Immortal may be pleased with the financial results, but they should not forget about the community centered around the game. With each new change, frustration grows among users, which they continue to give vent to. It is no different with patch 1.5.2., which is criticized, among others, on Reddit.
The popular Blizzard also has to face another trouble, this time related to the battle pass.
People who have decided to purchase it are increasingly report a problem with rewards in the form of experience points - although the animation of receiving them shows correctly, in reality they are not awarded to the character. According to many users, this situation also occurs after re-purchasing the service.
Diablo Immortal has its faults, but it is still successful. Is the title, created with monetization in mind, a shot in the knee, or a colossus on legs of clay, which is destined to fall? What do you think?
0

Author: Krzysztof Kaluzinski
At GRYOnline.pl, works in the Newsroom. He is not afraid to tackle various topics, although he prefers news about independent productions in the style of Disco Elysium. In his childhood, he wrote fantasy stories, played a lot on Pegasus, and then on a computer. He turned his passion into a profession as an editor of a gaming portal run with a friend, as well as a copywriter and advisor in a console store. He doesn't care for remakes and long-running series. Since childhood, he wanted to write a novel, although he is definitely better at creating characters than plot. That's probably why he fell in love with RPGs (paper and virtual). He was raised in the 90s, to which he would gladly return. Loves Tarantino movies, thanks to Mad Max and the first Fallout he lost himself in post-apo, and Berserk convinced him to dark fantasy. Today he tries his hand at e-commerce and marketing, while also supporting the Newsroom on weekends, which allows him to continue cultivating old passions.