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News hardware & software 01 July 2021, 17:08

DLSS With Ultra Quality Mode - Nvidia May be Preparing Even Better Scaling

Nvidia is probably working on an Ultra Quality mode for DLSS 2.0. That's according to some information in the Unreal Engine 5 documentation. This, of course, could be a response to an analogous setting in AMD's FidelityFX.

IN A NUTSHELL:
  • Unreal Engine 5 documentation reveals information that suggests Nvidia is working on Ultra Quality mode in DLSS 2.0.

One Reddit user noticed an interesting item in the Unreal Engine 5 documentation. In addition to the four DLSS upscaling quality settings already familiar to gamers, there's also a fifth option - Ultra Quality. This is probably the so-called placeholder for changes in future versions of DLSS. This quality mode could be Nvidia's obvious answer to the similar Ultra setting available in AMD's FidelityFX Super Resolution.

DLSS With Ultra Quality Mode - Nvidia May be Preparing Even Better Scaling - picture #1
New option in Unreal Engine 5's documentation Source: Reddit

Nvidia's DLSS technology is, in some simplification, a resolution scaling process that uses appropriate information preparation by AI. It takes advantage of the tensor cores present in the RTX GPU family. The finished frame is created from smaller rendering resolutions. In the case of Performance mode for 4K it is 1080p, so we can assume a scaling multiplier of 2x (50% resolution). For Balanced respectively we can calculate 1.725x and for Quality - 1.5x. According to the information, FSR (FidelityFX Super Resolution) uses a multiplier of 1.3x for Ultra Quality mode, so some speculate that in the next versions of DLSS 2.0 we can also expect similar scaling values.

The properties of the UE5 nvngx_dlss.dll plugin file include the DLSS version number - 2.2.9. Unofficially, we can already run DLSS in this version in some games (however, the presence of the Ultra Quality mode was not noted). In the case of Cyberpunk 2077 a small improvement in image quality has been noticed, while one user reports its deterioration in Doom Eternal (more ghosting).

Arkadiusz Strzala

Arkadiusz Strzala

His adventure in writing began with his own blog and contributing to one of the early forums (in the olden days of Wireless Application Protocol). An electrical engineer by profession, he has a passion for technology, constructing and, of course, playing computer games. He has been a newsman and writer for Gamepressure since April 2020. He specializes in energy and space tech. However, he does not shy away from more relaxed matters every now and then. He loves watching science-fiction movies and car channels on YouTube. He mainly plays on the PC, although he has modest console experience too. He prefers real-time strategies, FPS and all sorts of simulators.

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