Nvidia has finally confirmed the introduction of native DLSS 2.0 support for Unity Engine (using HDRP). Developers who want to add support for this useful feature to their games will be able to do so later this year. To date, DLSS 2.0 (which intelligently upscales images to improve performance without reducing quality) has been available to developers working on Unreal Engine 4, among other popular technologies. Since native support makes it trivially easy to enable DLSS 2.0, we can expect a significant increase in the number of games using it.
As for gamers, it should be remembered that this feature is supported only by cards from the GeForce RTX family. As you may remeber, AMD is working on a competing solution in the form of FidelityFX Super Resolution, although we still do not know the release date of this technology.
- Nvidia - official website
- Unity - official website