The hackers responsible for breaking into EA's servers have shared information on how the whole process went. From their description it seems that the procedure was not particularly complicated and did not require specialized knowledge, but... cleverness.
Yesterday we informed about the hack on Electronic Arts' servers. As a result, hackers acquired, among other things, source codes for FIFA 21 and Frostbite technology. Today, Motherboard, which managed to contact the perpetrators, has revealed information on how the theft process went (via VICE). As it turns out - since the days of the famous Kevin Mitnick little has changed in the hacking, because once again, the human factor failed first and foremost.

The first step taken by the hackers was to purchase (for $10) stolen cookies, which stored login credentials for Slack, used by the corporation. Then, impersonating an EA employee, they contacted the help desk, which they informed of having lost their phone "at last night's party" and asked for a multi-factor authentication token for the corporate network. Interestingly, they succeeded in doing this... twice.
Having accessed the network, hackers easily found a service created for programmers to compile games. After that, all they had to do was to create a virtual machine, gain access to yet another service and download the data they were interested in (weighing 780 GB). Motherboard reports that to support their words, the hackers provided screenshots showing the various stages of the intrusion; including conversations via Slack. The above description of the entire process was also confirmed by Electronic Arts.
Motherboard reports that in addition to the source code of FIFA 21 and the Frostbite engine, the attack enabled hackers to acquire the documentation on how to create digital crowds in games from the FIFA series and AI in EA games, as well as on game footage for PlayStation VR.
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Author: Christian Pieniazek
Started working with Gamepressure.com in August 2016. Although the Game Encyclopedia has been his pride and joy from the beginning, he also writes for the Newsroom and the Editorial section. Gained professional experience through a now-defunct service, in which he worked for almost three years. Graduated in Cultural Studies at the AGH University of Krakow. Runs his own business, jogs, cycles, loves mountain hiking, is a fan of nu metal, is interested in space, and of course, enjoys playing games. Feels best in action games with an open world and RPGs, although won't turn down good racing or shooting games.