A lot of players had a chance to play the new FM. Many have noticed understeering issues in this game. If you want to know more and get some tips on how to counteract that, we have something for you.
Car racing games genre has a group of fans that are very passionate about this type of sport. For bystanders, it may seem that it’s only about driving so all the productions should be the same, though it’s quite the opposite. Not only we can differentiate between arcade and simulation type of games, but also their driving models can vary dramatically. All those things can change the feeling of handling a car. The situation is no different in the last release of Forza Motorsport. There are players who noticed understeering issues in this title. If you are also dealing with this problem, we have gathered tips that may help you mitigate it.
The first and most important part to realise about Forza Motorsport 8 is that this title has advanced driving mechanics that is directed towards simulation type of game. Due to that, many players, especially new ones and coming from other racing games, can have difficulties with getting used to the driving model. The feeling of speed plays an important role when handling a car on a track. It is often neglected with how much speed we are trying to take a turn with. As Forza Motorsport takes more realistic approach, we should be more cautious about the velocity of taking a bend.
With that in mind, there are some tips that can help you with understeering:
For more advanced tips and precise information you can check the reddit thread where many players exchange their view on this topic.
If you would like to know more about Forza Motorsport, check also:
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Author: Aleksander Kartasinski
Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.