An alleged developer of Lords of the Fallen has revealed information that explains the poor technical condition of Lords of the Fallen.
Marek Tyminski, president of CI Games, the publisher of Lords of the Fallen, posted a message on X that is most likely intended to reassure investors. It reads:
"After the release of Lords of the Fallen we would like to confirm that CI Games is well prepared to develop more games (Project Survive and action RPG Project III). In the coming days, we will announce key figures for Lords of the Fallen (sales and capital expenditures)."
Lords of the Fallen, a soulslike action RPG that represents a reboot of a 2014 game, was one of the most anticipated releases of the fall. Unfortunately, the game's debut was spoiled by numerous technical issues. Now, a person claiming to be one of the game's developers tries to explain this state of affairs. It was published by an anonymous account on 4chan. Usually we ignore news from this source, but this time we decided to make an exception, because the information provided in the post, in our opinion, sounds very convincing and they are similarly assessed by players on Reddit.
The post also included interesting information about the size of the team working on the game. Initially, it was handled by about a hundred developers. However, the scale of the project grew, additional employees were needed. It was decided that it would be cheaper to outsource than to increase employment at Hexworks, so a total of more than 400 people helped with the work, including from Turkey, India and several European countries.
All this sounds reasonable, but given the source of the revelations, they should be approached with great caution. The alleged developer also mentions that there are two expansions planned. One will explore the world of dreams, and the other will tell the story of two warring kingdoms. If such DLCs are indeed announced in the future, it will increase the likelihood that all these reports of problems are true.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.