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News video games 18 October 2020, 22:39

author: Adrian Werner

Morrowind Rebirth Version 5.3 Goes Live

Rebirth Team released version 5.3 of its massive project called Morrowind Rebirth, one of the most ambitious mods for The Elder Scrolls III: Morrowind, which improves most elements of Bethesda's RPG.

Version 5.3 of Morrowind Rebirth, one of the most important mods for the third installment of Bethesda's popular RPG series has just been released. The project has been developed for many years and its aim is to improve and expand the game in general. It improves the visuals, introduces a lot of new elements, changes the balance of gameplay and mechanics, and rebuilds virtually all locations to be more densely filled with objects and characters.

Version 5.3 brings many improvements and changes. Developers have fixed a lot of technical issues, both in the mode and the game itself. Vendors won't attack us anymore if we steal an item of negligible value. In addition, their shops have become better stocked, and stocks of common ingredients are automatically replenished from time to time.

The developers have also upgraded many locations (including Suran, Ghostgate, Dagoth Ur, Seyda Neen, Fort Moonmoth, Balmora Temple and Sadrith Mora), both visually and functionally. New magical items have also been introduced, the modders optimized and implemented light effects for all fire sources, including firesplaces and candles.

To play with the mod, we need not only the base game, but also all official expansions. In addition, we need a project called Morrowind Code Patch, unless we are using OpenMW.

Morrowind Rebirth is a must-have for those who want to play in the third installment of Bethesda's series today. For many years the project has grown beautifully and today it not only thoroughly improves virtually all elements of the game, but also does so in a way that remains true to the original.

  1. Morrowind Rebirth - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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