The older the MMO, the harder it is to get into it? A player shares honest thoughts on his early days in WoW.
Jumping into an MMO can be tough - especially when the game’s been around for over 20 years and has gone through countless changes, for better or worse. With numerous expansions and nearly six thousand achievements, World of Warcraft can be overwhelming for any newcomer - yet many still choose to give it a shot. Naturally, the experience isn’t without its hiccups.
The discussion was sparked by a post on the WoW subreddit, written by a new player who had just reached max level. The user shared their thoughts on Blizzard’s MMO, praising its art style - particularly for steering away from the realism that dominates much of the modern genre. However, the real challenge lies in the complex mechanics - something almost unavoidable after 21 years of ongoing development.
You are so overwhelmed with system, functions, tons of different items that as an inexperienced and new player, you just totally lose the desire to deal with these things. If you do try in the form of guides or you read in forums, you don't even feel like it after the first few lines, because the people who apparently write such guides have been playing WoW themselves for 20 years and are throwing around technical terms and knowledge that no new player understands. I just gave up and ignore some of the systems in the game. This has made the game a lot more fun, but I'm afraid of missing something.

Alongside the feelings mentioned above, the author of the post felt unable to truly experience the world of WoW - all because they reached max level after visiting just two islands. In his view, the MMO relies too heavily on its established player base while neglecting newcomers — and he’s not alone in that opinion. Even the veterans agree.
Even as an experienced player that takes regular month long breaks from game, the systems can be so overwhelming The management of addons keeps many people from coming back or getting invested again unless friends pull them in and help guide them. And then they retire these systems for new ones every expansion and add more again with each patch and continue the cycle.
It's almost universally acknowledged that WoW's biggest weakness has almost always been the new player experience. There is a huge world to experience in the game, and 95% of it is completely irrelevant (and that percentage only ever goes up). There's something of a vicious cycle of WoW players believing "the game begins at endgame," so they constantly try to find ways to speed up levelling. This results in the developers saying, "wow, they hate levelling, let's speed them through it as fast as possible." Which reinforces the players' belief that levelling is a pointless preamble to endgame, and so on and so on.
Hit 80 two days ago, after taking like five year break, saw all these quests and things pop up decided to take a break, very overwhelming. As a casual player i was like i need to dedicate some time to understand this. I haven’t logged on for two days.
- Gizm00
A blessing in disguise, the post also drew in more experienced WoW players who were eager to offer help. Many of them suggested taking a relaxed approach to perks, exploring zones in any order, and joining a guild to get answers to any questions.
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Author: Alexandra Sokol
She joined Gamepressure in the summer of 2023. Talks about games and events from their world. A graduate of English philology, who was able to dedicate her entire scientific work to the character of Commander Shepard from the Mass Effect series. She has experience in working on audiovisual translations, and currently combines her job as an English teacher with her passion, which is writing. Privately a bookworm, mother of two cats, and a fervent fan of Dragon Age and Cyberpunk 2077, who has spent half her life on the fandom side of the Internet.