We learned what caused the failure of Prince of Persia: The Sands of Time Remake and forced the project to be taken away from Ubisoft's division located in India.
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Few games in recent years have had such a bumpy development cycle as Prince of Persia: The Sands of Time Remake. The project kept slipping until it was finally taken away from Ubisoft's Indian branch and handed over to Ubisoft Montreal. Now we found out what led to this situation.
The source of the information is an analyst specializing in the Indian game market Rishi Alwani.
We also learned from the article that the game was not immediately handed over to Ubisoft Montreal. The team at Electric Square, which specializes in helping other teams, took over first. Its task was to finish the project in a short time, but when it turned out to be impossible in the deadline required by the publisher, the game was moved to the Montreal branch of the company.
Prince of Persia: The Sands of Time Remake was supposed to show that India are ready to create AAA games. However, as a result of all these mistakes, the project had no chance to come to fruition.
The project was in such poor condition that Ubisoft Montreal will probably have to start from scratch. It's hard to imagine that it would be possible to meet fan expectations any other way.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.