- New gameplay videos from Sifu, an action game inspired by martial arts cinema, has appeared the Internet;
- The materials mainly focus on showing different aspects of the game's hand-to-hand combat system.
Sifu will launch in two months from now, but the developers at Sloclap are doing their best to make sure we don't forget about their upcoming title inspired by martial arts cinema. Yesterday new fragments of gameplay hit the web. This time they focused on showing hand-to-hand combat, which will undoubtedly be the main course in this game. Earlier this aspect of Sifu was presented on the trailers, now we got to see a little more - as much as several minutes of footage.
Below we present selected materials showing the combat system in Sifu (the first one is longer without commentary, the second shorter with a discussion):
The shared gameplay fragment takes place on the stage called The Club, where the protagonist has to battle enemies in a nightclub. The footage shows how the main character moves in fight against many opponents at once, as well as various types of punches, combinations of attacks, blocks, and dodges.
Quoting Mitchell Saltzman from IGN:
"Fight in Sifu has a similar structure as in the games from the Batman: Arkham, Sleeping Dogs etc., but after just a few moments, when you land a few accurate punches, kicks or pair up your attacks with a perfectly timed block, you can feel that Sifu offers an incredible kung-fu authenticity that is unprecedented."
Combat in Sifu is described as difficult; enemies don't behave as mindlessly as in many games that offer the one-versus-many fromula. Enemies attack without signaling their intention to strike, and the player must be ready at all times. Especially that parrying must be done at the perfect moment, otherwise you will get hurt.
In addition to traditional blocks with a counter-attack, there is an option to keep guard up, through which the opponents will not be able to break through for some time. You can also try to dodge, giving yourself the opportunity to counterattack. The last option is jumping away, which enables us to keep the opponent at a distance, but does not give us any offensive advantage. It is worth adding that Sifu offers the player a lot of freedom in using elements of the environment.
Closely connected with combat is the aging system presented earlier . After each death, the hero is reborn in the same place but aged by the number of years corresponding to his death multiplier. Sifu adheres to the principle that strength lies in wisdom, and since wisdom comes with age, the more years our hero has, the stronger his attacks. You can also spend skill points after each death. Keep in mind that after exceeding a certain age the protagonist will simply die of old age, and with each decade his health bar will slightly decrease.
Sifu's release is scheduled for February 8, 2022.. The game will be coming to PC, PlayStation 4 and PlayStation 5.