The commercial failure of Star Wars: Outlaws was to caused Ubisoft to delete the sequel to this action adventure game in the Star Wars universe, which was in the early stages of development.
Last year's Star Wars: Outlaws turned out to be quite a failure for a title based on such a popular franchise. Ubisoft probably didn't expect this, as it turns out they already had plans for a sequel. However, the poor financial results of the first installment were expected to result in the cancellation of the sequel.
Abandoning the continuation wouldn't be a surprising decision. According to reliable reports, Star Wars: Outlaws sold a million copies within a month of its release, which is a poor result for a AAA title. For comparison, the fairly similar Watch Dogs: Legion (both are open-world productions that place a strong emphasis on stealth and hacking) found 1.9 million buyers within three days of its release. Yet, it was considered a disappointment by the publisher, and the development of the game ended after 15 months.
Last week, the CEO of Ubisoft, Yves Guillemot, said that one of the reasons for the failure of Star Wars: Outlaws was the weakness of the brand. This statement caused some controversy, but in reality, it's hard not to agree with it. Star Wars just isn't as strong as it used to be when the publisher first got the license. Being set in that universe doesn't guarantee success anymore. Looking at the results of Outlaws, it's hard not to wonder if it would have been a much better idea to entrust Massive Studio with the development of, for example, a new installment of the Watch Dogs series, especially since the licensing costs would then be eliminated.
Star Wars: Outlaws was released on PC, Xbox Series S, Xbox Series X, and PlayStation 5.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.