StarCraft's co-creators are blaming players and the modern market for their new game failure. The problem is that the accusations are not unfounded

Stormgate was supposed to be a new beginning for the RTS genre, and it has become one of the biggest disappointments of the year. The developers blame the players and the market, but the problem lies elsewhere.

Kamil Kleszyk

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StarCraft's co-creators are blaming players and the modern market for their new game failure. The problem is that the accusations are not unfounded, image source: Frost Giant Studios.
StarCraft's co-creators are blaming players and the modern market for their new game failure. The problem is that the accusations are not unfounded Source: Frost Giant Studios.

Stormgate, announced during Summer Game Fest 2022 as a free real-time strategy game, was supposed to be a new opening for fans of the RTS genre. The project is managed by Frost Giant studio, founded by Blizzard veterans - Tim Morten and Tim Campbell. The devs didn't hide their ambitions: they wanted to create Elden Ring in the world of strategy.

But that moment hasn't come yet. After the Early Access release on Steam in July 2024 and the full free-to-play launch, the game started getting mixed reviews. Right now, Stormgate has only 50% positive reviews on Steam. This is a huge blow, considering the impressive $35 million in funding, including a successful Kickstarter campaign.

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Ever-increasing demands and modern market to blame

In a post on LinkedIn, Tim Morten pointed out that Stormgate's issues stem from various external factors. The developer blamed the current gaming market and contemporary players for the failure. He thinks that the bar for "good enough games" has risen a lot, and even decent titles are not achieving commercial success these days.

Morten mentioned market saturation, less time that players can devote to games, as well as the increasing importance of artificial intelligence, which facilitates development and increases competition.

The bottom line is that success is now harder and less predictable. Extraordinary effort will have to go into differentiation and into marketing. Even then, there will be a greater element of luck involved than in the past, and a narrower window for success.

Reviews on Steam leave no illusions

The issue is that, as the Steam reviews show, players tend to see the reasons for failure in other places. Many people are complaining about the campaign for which we have to pay, technical issues, lack of polish, weak voice acting, bland story, and inconvenient mission objectives.

In one of the comments we read:

23 years after Warcraft III and 15 years after StarCraft II: Wings of Liberty, the RTS campaign should not be so colorless and devoid of life. Passion does not equal success. 6/10.

Meanwhile, another player admits that "this game is just bad. Almost everything about it is wrong. The only positive aspect of the entire game is the music. Good music, but poor sounds, bugs, lags, lack of content, poor unit control, terrible dialogues, and just boring, bland gameplay. And I wanted it to be good."

Players react

Morten's statement resonated widely on the Internet. A heated discussion broke out on Reddit, where players didn't hold back their harsh words for the developer. One of the players wrote:

Well, in his mind, if the players just gave him more money, then the game would have succeeded because they could have done X, Y, & Z thing, but because he likely mismanaged funds, over-promised, and under-delivered, it’s clearly the players’ fault.

Some openly admit that they regret supporting the title on Kickstarter. There are also opinions that, instead of a "lesser clone," it would be better to simply run the 15-year-old StarCraft II, which still offers more fun.

Even though half of the players still like Stormgate, it's not enough to make a big impact in the market. The ambitious project from Blizzard veterans was supposed to revive the genre, but it ended up being another example that, in the gaming world, famous names and high funding are not enough. Blaming the market and players instead of critically looking at one's own mistakes did not help - it actually harmed the game.

Stormgate

August 5, 2025

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Kamil Kleszyk

Author: Kamil Kleszyk

At Gamepressure.com deals with various jobs. So you can expect from him both news about the farming simulator and a text about the impact of Johnny Depp's trial on the future of Pirates of the Caribbean. Introvert by vocation. Since childhood, he felt a closer connection to humanities than to exact sciences. When after years of learning came a time of stagnation, he preferred to call it his "search for a life purpose." In the end, he decided to fight for a better future, which led him to the place where he is today.

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