Yesterday's presentation of Suicide Squad: Kill The Justice League met with a cold reception. Fans complain about the lack of variety in gameplay and the heavy emphasis on live-service elements.
The most important material presented last night at the State of Play show was an extensive gameplay from Suicide Squad: Kill The Justice League, the next project from Rocksteady, studio known for Batman: Arkham Asylum, Arkham City and Arkham Knight. Unfortunately the presentation did not met with a warm reception.
"Yes, Captain Boomerang and his signature weapon: the shotgun!"
"I don't understand why they all fly and shoot? Why wasn't every character made super-unique? Why does King Shark shoot guns instead of blasting through enemies like a battering ram?"
"Four different characters, but they all behave exactly the same."
"What I saw was "a live-service game with RPG elements, gear-based progression, an in-game store and battlepass" (...) It's basically everything I hate about games. Greedy, stodgy, soulless."
"Season pass in a full-fledged single-player game. This game is the new Marvel's Avengers, and we all know how that turned out."
"Rest in peace Rocksteady.... you will always remain in our hearts!"
Looking objectively, the game doesn't look so bad. The project promises to be an interesting shooter focused on cooperative mode. The problem is that many gamers are already tired of the live-service model, and to this Suicide Squad: Kill The Justice League doesn't seem to live up to the potential offered by the characters it features. Adding to the problem is the fact that the Arkham brand is still very strong and its fans were expecting something very different from the first new game from Rocksteady in eight years.
Recall that Suicide Squad: Kill The Justice League is heading for PC, Xbox Series X|S and PlayStation 5, and will be released on May 26 this year
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.