63% of US players buy at most two games a year. Industry’s foundation lies in the hands of a small elite

Most gamers in the US buy just one or two games a year. Only a few make a purchase at least once a month, but they drive the market.

Martin Bukowski

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63% of US players buy at most two games a year. Industry’s foundation lies in the hands of a small elite, image source: Rockstar Games.
63% of US players buy at most two games a year. Industry’s foundation lies in the hands of a small elite Source: Rockstar Games.

The senior publishing director of Circana's analytics group, Mat Piscatella, shared data from the Future of Video Games study conducted in the third quarter of 2025 in the United States. Special focus was placed on how often players made purchases, which were mostly found to be relatively rare.

  1. The data shows that the majority of people (63%) buy only one or two new games per year – 33% of players buy a new game less than once a year, 12% about once a year, and 18% once every six months.
  2. The second largest group consists of those who buy a new game roughly once every 3 months – in this case, it's 22%.
  3. The smallest groups are those who buy new games once a month (10%) and more frequently (4%).

The term "new game" doesn't refer to a freshly released title but to its condition – in this case, it means an unused game.

Commenting on the results, Piscatella suggested that the market is actually driven by a small group of players who buy one or more games per month, maintaining high game prices. This group constitutes only 14% of the total.

Why are there premium gamepads, $149 collector's editions, Pro consoles and general rising prices? Because the price-insensitive, affluent players are the ones doing more of the spending as everyone else shifts more to f2p.

The analyst pointed out that if these numbers seem odd to someone, it's probably because the people checking out his profile, who are into these kinds of stats, are likely part of that 14% of players themselves. As a result, they may not be aware of the broader perspective.

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Martin Bukowski

Author: Martin Bukowski

Graduate of Electronics and Telecommunications at the Gdańsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).

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