Young people are drastically cutting spending on games. „A dangerous sign for gaming's future”

Young adults are significantly cutting spending on video games, which analysts say could bode poorly for the future of the gaming industry.

Jacob Blazewicz

Young people are drastically cutting spending on games. „A dangerous sign for gaming's future”, image source: Grand Theft Auto Online / Rockstar Games / Take-Two Interactive.
Young people are drastically cutting spending on games. „A dangerous sign for gaming's future” Source: Grand Theft Auto Online / Rockstar Games / Take-Two Interactive.

Young adult players are significantly cutting back on their spending on video games, according to analysts from the Circana group.

As Vice noted in a report for The Wall Street Journal, the analytics company indicated that Americans aged 18-24 (i.e., people born between 2001-2007, part of the so-called Gen Z) spend 25% less weekly on games than in 2024 (compared to a 5% decrease for other age groups). Only in the period from January to April, spending on games fell by 13%.

This is by no means the only category on which people of this age spend less than before. Nevertheless, it is on games that young Americans save the most. As they have more problems both with finding a job and with financial arrears (including student loans) than people outside Gen Z.

Young people are drastically reducing spending on games. „A dangerous sign for gamings future” - picture #1
Source: Mat Piscatella on BlueSky.

Mat Piscatella from the Circana group vividly summarized the situation of Americans aged 18-24 (via BlueSky).

The rug's not just being pulled out from under young people, it's being burned while they're still standing on it.

This is important because traditionally, younger people are the main consumers of video games (apart from minors), meaning they are the ones who should bring in revenue for the publishers. As Ana Valens from Vice wrote, if this age group is not willing to spend money on gaming, then as older players stop buying games (for example, to focus on family matters), the industry can expect a big drop in revenue. With all the big layoffs in recent years, it doesn't look good for the future of developers and publishers.

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Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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