Daniel Vavra of Warhorse studio decided to clarify players' doubts about Kingdom Come: Deliverance 2 caused by the recent controversy.
We are just two weeks away from the release of Kingdom Come: Deliverance 2. Instead of analyzing more video footage from this project, we have recently been writing a lot about the controversies associated with this game.
The discussions became so intense that the developers altered the rules for discussing the game on the Steam forum, and soon after, the head of Warhorse studio, Daniel Vavra, released a statement assuring that KDC 2 is precisely the game he intended it to be, with no restrictions on his creative freedom.
However, this wasn't enough to dispel all doubts, so now Vavra has published broader explanations on X, which are supposed to dispel players' doubts and deny the "wild claims some people spread that are apparently based just on one screenshot and a poorly translated tweet."
The developers don't want the game to be used for clickbait by people who haven't even played it yet. Vavra stated that some of the commentators use the exact same narrative they claim to fight against, and the hateful comments from some players deeply saddened him.
As an example, he cited material from the Rev says desu channel, according to which the diversity in KDC2 led to players massively canceling pre-orders. A decline in the game's position on the Steam bestseller list was given as evidence. Vavra explains that this is nonsense, and the ratio of sold to returned copies is the same as before. The drop in the list results from the fact that it is constantly updated. Most people who were supposed to place pre-orders have already done so. Moreover, nine games that have just been heavily discounted have reached the top of the list. Monster Hunter Wilds also experienced a similar steep decline, and in the case of this title, there is no talk of any controversies.
Kingdom Come: Deliverance 2 is coming to PC, Xbox Series S, Xbox Series X, and PlayStation 5. The game will be released on February 4th of this year.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.