TLoU2 has been released on PC, yet not everyone can enjoy it at peace. If the game crashes for you, here you will find potential fixes that will allow you to experience the second part of Ellie's journey.
It seems that 5 years isn’t that long, especially for games developed in the past decade. However, Sony appears to have a different view on this matter and releases remasters of their not so old titles. Although, many of us would probably agree that this is fine, if the flashed up version is connected with its debut on a new platform, like in the case of The Last of Us Part 2 Remastered. While making a production run smoothly on a console is not that big of a deal, adjusting it for myriads of configurations that PC offers is nearly impossible. This might be one of the reasons why this title crashes for some fans who have been waiting eagerly for the most recent TLoU. If you are affected by this problem and looking for an answer, here you will find what can be done about it.
We have seen the graphical comparison between original The Last of Us Part 2 and its remastered version. While many would argue that the visual change is not very significant, we cannot deny that Remaster adds more features to the game like relentless No Return mode or a playable clicker, to name a few. Since PC players had no opportunity to play this production before, now they are able to experience it in the full… providing that the title does not crash for them. How to fix it?
As mentioned before, optimizing a game for many PC setups, both hardware and software wise, is nearly impossible, so it’s expected that it will go astray for some fans. If you are one of the unlucky few who got affected (as otherwise TLoU2 gets very positive reviews on Steam), don’t fret, you can try the following:
Of course, the last resort we can rely on are further patches that will (hopefully) improve the stability of TLoU2, making it more accessible for everyone. Till then, though, we have to rely on workarounds and local fixes and hoping for the best. Good luck!
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Author: Aleksander Kartasinski
Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.