The PC edition of The Last of Us Part I met with quite bad reception from PC gamers, but is nevertheless achieving good activity results.
Last week saw the release of the PC version of The Last of Us Part I, a remake of one of the best exclusives ever released on Sony's consoles. Enough time has passed since the debut of the PC release to analyze it. The conclusions are not good for devs at Naughty Dog.
Poor reception of the PC version of The Last of Us Part I is due to the downright nightmarish level of port's technical condition. However, this does not prevent the game from achieving good activity results.
The number of players combined with the slowly improving reception are good news for Naughty Dog. They show that despite the abysmal quality of the port, PC gamers are not yet ready to give up on The Last of Us Part I.
The developers promise that they will fix all the shortcomings. It remains to be hoped that they will keep their word and in the future a similar slip-up will not happen to them again.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.