Creative Assembly Studio has announced that Total War: Three Kingdoms has introduced support for community mods. Allowing you to tinker with different aspects of the game, mods have become an essential part of the entire Total War series, as well as a natural way to extend the life of each title. Developers also presented the basic rules on what can be included in the published projects and what types of mods will be removed due to violation of user licenses.
The gate is tight, but open.
"At this point we’d like to remind mod authors that we will be curating the workshop and remove any mods that breach the modding terms found in the game’s EULA. Please refrain from creating mods that are designed to provoke, intimidate, or antagonise other groups, reference other IP, or create content of a sexual nature." reads the blog.
Not every aspect of the latest Total War series will be open to change. Players will be able to import new models, animations, portraits and maps, but will not be able to modify campaign maps, sound files or visual effects. The aim is to prevent copyright infringement. Developers are aware that this may not be the most open environment for mod creation, but they want to stress that they do not forget this important aspect.