The Total War: Warhammer III - Forge of the Chaos Dwarfs DLC has met with a cold reception. Players mainly complain about the high price compared to the content it offers.
The Forge of the Chaos Dwarfs, the latest expansion for the popular strategy game Total War: Warhammer III debuted on the market yesterday. Unfortunately, the release cannot be described as a success.
Players do not like several things in Forge of the Chaos Dwarfs.
Below we cite a few sample reviews from Steam that reflect the sentiment of players.
"Only 3 new lords, a much higher price of the add-on compared to the previous ones, no new mechanics only remodeled old ones - they are slightly reworked and it only gives the impression that something new was added. I won't say that looking at the whole thing playing chaos dwarves won't make me happy, but the price compared to what we got is disproportionately high."
"Don't get me wrong, this DLC is interesting, but it is definitely not worth such a high price."
"Three legendary lords and one free hero for $25. The price went up and the number of lords went down, not to mention the fact that most of the "new" mechanics are simply reworked features from other races. The slave system? Old mechanics from the Dark Elves. Military caravans? Great Cathay mechanics, etc."
It is worth noting at this point that the expansion for Total War: Warhammer III are generally not held in high esteem among players. Ogre Kingdoms, Blood for the Blood God III and Champions of Chaos also have a "mixed" reception on Steam.
Of the more positive news, it is worth mentioning that the latest update to Total War: Warhammer III introduced a new, higher limit on the maximum number of mods the game is able to load simultaneously. After the patch, there can be as many as 65,534 of them.
Such a change is an attempt to prepare the game for long-term development by fans. The hub for Total War: Warhammer III modding community is considered to be Steam Workshop, where a little over nine thousand projects are currently available. The chances of quickly reaching the new limit of installed modifications will therefore be zero for a long time to come.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.