If you are wondering how sliders work in WWE 2k23, then read our article. We explain everything.
WWE 2k23 is a new installment of this popular series about wrestling. The title was developed by Visual Concepts and published by 2K. Many fans enjoy the game. It allows players to take on the role of a wrestler and compete in various matches and game modes. The game also features realistic graphics and sound effects, which enhance the overall experience for players. There are also many sliders, who can shape your gameplay. In this guide we will explain what they do.
In this section you can implement major changes in the gameplay. Set the difficulty level and allow or forbid run-ins. If you want to have a realistic experience, you should turn on Weight detection and Blood. On the other hand, turn off Rope Break (Automatic).
You can also determine the basic rules of the minigame here. What is more, you can decide if it is possible to play your own wrestler.
This section is mostly about quality-of-life settings, however if you want to have a realistic experience you should turn on Fatigue.
All sorts of prompts are very important here. They will help you massively during your fights, however they may ruin your immersion. Decision is yours.
Camera options relate to the way you want to watch your fights. Especially Camera Cuts are important because this setting can increase your TV-like experience.

Balancing is a general tab, which allows players to shape their matches with AI opponents. Mostly, the smaller the numbers next to the sliders, the easier the fight will be.
As the name suggests, these settings decide how to target other characters. You should pick here options which suit you.
There are 3 parts of this section:
Those options aim at adjusting Pin and Submission mechanics and minigames. What is important you can decide on Human (HUM) and AI settings separately. However, remember that those do not work for the MyFaction mode.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.