To him you can give a Ace's and Hell Razor's notebook and tell about what is happening in Darwin. At last - he'll send your team to California, when you mount the second repeater unit at Damonta.
(Remember, that you won't be able to get back!)
When you'll be at appropriate part of a game you can persuade Bychowski to help you get suits, but you've to promise him freedom. He'll lead you to his R.V. (number 4 on World Map). When you get what you need you can really make him free, or lie and get him back to prison. Also you can just kill him. If Baychowski won't make to Citadel, you'll have to explain yourself to Vargas. You can say to him, that Baychowski died (you shoot him) when he tried to escape.
To prison can go also Bowling for trading weapons if you say about him to Mercaptain. He wants you to take his letter to his sister in Rail Nomad Camp.
Additionally you can take a part in searching for a cure for cancer, which rummor say that can be at Darwin. If you want to know, where to find Darwin, talk to Thrasher.
Moreover you can bring to him interesting artifacts with historical value, so connected to the first part of Wasteland or various types of Easter Eggs. With those objects offten you'll get an info that "someone in the CItadel may be interested with that". Mostly those items are finded in toasters and graves. For bringing items you can choose betweent a scraps - money, or experience points. Experience always is more perspective choice.
It is worth to keep all of items with white name which you can find, and bring to him to check, if he's interested with that.
He buys in very god price animals muck.
Additionaly you'll get a special permissions - requisitions paper - to get a gear from storeroom for realizing quests in Citadel and for bringing an interesting technical stuff (1 permission = 1 item). In the beggining gears are not much worth, but with time choose will be greater, so it's good idea to keep "papers" for later.
It's worth to keep every items with white name which you can find and bringing to her to check, if she's interested with them.
Other choice is to use Smart Ass and Kiss Ass skills od persuade him to give you information and to tell him to go after his sister himself without sending him to prison. Of course when he'll be in prison/he go to sister you want be able to buy more weapons from him, but it won't be any loose.
Next to Melson's shop is the locker, in which you can keep your gear.
Moreover he'll tell you if you ask nice, where Darwin is. If you'll be asking long enough about his synthetic leg, he'll tell you about dr Kyle - she ,ade it, and you'll find her at the Titan's Temple.
Wasteland 2: Citadel interior
It is the Headquarters of the Rangers. Apart from its obvious connection to the main quests in the game, it also is a perfect place to replenish your ammo, medicine and water. Also, you can buy Rad Suits, or explosives, here. From captain Mercaptain, you will also be able to obtain unique items for completing missions for the Desert Rangers command and for bringing her unique items. The Citadel is a perfect source for cash, if you are selling appropriate items to appropriate merchants (weapons spare parts to Melson, animal droppings to Tan and painkillers to Tideman - up until you bring him the cure for cancer.
Also, here you can include each character that you include in your party, into the Desert Rangers, after you see Evan Hauce, which you will be rewarded form with bonus experience or with money. Also here, you can find the NPCs that you removed from the party, who you might want to include again. The final thing that you find here is the museum with a nuclear warhead, which you will have to explode to complete the game (it is not a regular "game over" but rather the official ending to Wasteland 2, although not too ambitious).
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