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Game Box for Wasteland 2 (PC)

Wasteland 2

A post-apocalyptic cRPG game that serves as a sequel to a hit title from 1988. Wasteland 2 was developed by Brian Fargo’s (the creator of the original Wasteland) inXile Entertainment Studio with financial support from the community via Kickstarter crowdfunding.

RPG | turn-based | Post Apocalypse | Isometric view | crowdfunding | indie games | classic RPG | Xbox Game Pass

Wasteland 2 cover

Official website

Game mode: single player

game release date:







Wasteland 2 for PC, PS4 and etc. is a sequel to the RPG game originally released in 1988, called the “mother of post-apocalyptic RPGs.” InXile Entertainment developed the game after successfully gathering the money needed through Kickstarter. Brian Fargo, the creator of the original game and The Bard’s Tale, was put in charge of the development process.


Developed 25 years later, the sequel takes place fifteen years after the events of its predecessor. Yet again the player assumes the role of a member of Desert Rangers who are the only surviving representatives of the U.S. Army after the nuclear war drove the mankind to the verge of extinction. The developers put a special emphasis on character development system that is entirely player-dependent and emphasizing the consequences of the player’s choices made during the journey through the post-apocalyptic wasteland. Missions can be perform in various ways depending on the skills the player develops. Moreover, the game not only allows to personalize the characters, but also weapons, or even the interface.


Wasteland 2 for PC, PS4 and etc. does not follow the trends present in today's productions and offers the players a very classic RPG gameplay. Combat is turn-based, the perspective is isometric, and the wasteland is cruel and unforgiving. In addition, the game consists of numerous references and borrowings from the original Wasteland.

The dialogue system in Wasteland 2 is based on a keyword library when interacting with NPCs. During the conversation, the list expands to shows new items that when chosen, take to the next topics of dialogue, and then provide entries to the library. The developers fulfilled the request of the players so each keyword is woven into a full sentence. In this way, the characters controlled by the players speak complete sentences, not only the keywords, and receive a complete answer.

The keywords themselves are divided into two categories: local and regional. Local ones relate only to a given conversation, while the regional are important for many characters and their knowledge opens up new dialogue options. The game pays a sort of tribute to retrogaming – the players can enter their own keyword suggestions into the console and hopefully discover some unique dialogue options. This is only an interesting addition however, and not something that decides the way the plot is going.

The library of keywords is also replenished with new items through interaction with the environment. This means that the use of appropriate skills related to the study of land, buildings, and objects in the game, allows you to discover new keywords which can be used later during conversations with NPCs.

NPC reactions depend on a large number of factors. These include: team members, decision made up to a certain point, previously used keywords, the player’s responses to NPC’s questions, and skills and attributes possessed by the characters. Wasteland 2 for PC, PS4 and etc. offers a huge variety of possible outcomes of dialogues that are never formed according to the principle: one keyword - one specified reaction. Even the order of use of keywords during the conversation has a huge impact on their course.

The combat system is characterized by a shift from the so-called phenomenon of continuous change of weapons for better ones. In Wasteland 2 there is no such situation in which in the course of the plot development the old weapons become less effective and must be replaced by new ones which have much better statistics. It was eliminated by dividing weapons into classes that have their own paths of development. In this way, it is the skill in using a certain type of weapon that determines its effectiveness. Of course, all classes of weapons have their pros and cons. The game also introduces weapons that blur the class divisions. These “hybrid” weapons are quite numerous in Wasteland 2.


The game uses the Unity engine which is commonly used to power web browser-based games.

System requirements

PC / Windows

PC / Windows

  • Recommended:
  • Core i5 3.0 GHz
  • 8 GB RAM
  • graphic card 1 GB (GeForce GTX 460 or better)
  • 20 GB HDD
  • Windows Vista(SP1)/7(SP1)/8
Wasteland 2 Game Guide & Walkthrough
Wasteland 2 Game Guide & Walkthrough

game guide 25 November 2015

This guide for Wasteland 2 is a complete walkthrough for the main story mode, as well as of all the side quests.

"Bethesda Did A Great Job With Fallout" – Interview With Brian Fargo, Creator Of Cult RPGs

article 01 June 2015 10:30

During the latest edition of Digital Dragons gaming conference that took place in Kraków, Poland, we had an opportunity to chat with Brian Fargo. The legendary developer talked about his current and future endeavors.

Wasteland 2 Review: Best Fallout Kickstarter Can Afford
Wasteland 2 Review: Best Fallout Kickstarter Can Afford

game review 26 September 2014 16:02

Brian Fargo and inXile Entertainment challenged publishers, and mostly succeeded by creating a worthy successor to the likes of Fallout and Wasteland.

Wasteland 2 and The Flame in the Flood coming to Xbox One
Wasteland 2 and The Flame in the Flood coming to Xbox One

news 04 March 2015 11:04

Microsoft has announced that another batch of games from indie developers is coming to Xbox One console. Among them are productions such as cRPG Wasteland 2 and The Flame in the Flood made by BioShock co-creators.

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