You can also try to break into by force, but turrets can kill even with one hit, so from the beggining use heavy artilery - rockets, granades, or use sniper with will be shooting from higher range than turrets can shoot, and rest of your team keep behind. From destroying turrets you'll gain a lot of experience. Also you can turn them off using password, and then destroy them if you want to get experience without risk lives of your men in fight.
Alternatively way to get to Red is using through caves - then you'll get to the opposite side where a mine field is.
A lot easier is to go right, where you'll find a wall which can be destroyed, or even further until crane - then you can attack Scorpions from behind or avoid them completely.
Alternatively if you killed Pitbull before in Rail Nomads Camp, you can now safetly free prisoners and you even don't have to look for alarm.
You can use Animal Whisperer skill on his goat, to calm it and use Brute force on his cart, to help him. For helping him he'll let you trade with him. He also shows you location of Shrine on a map. He's going further, so you won't meet him in here.
Through cave you can get to Red.
Also there's a lot of goats.
Wasteland 2: Happy Valley
You will be sent to the Prison after the failed attempt to mount the second Repeater Unit. The main task here is to find information on the way to Damonta. Prison used to be a Ranger HQ fifteen years ago, but it is now occupied by a former gang - Red Skorpions, with their jurisdiction over all the locals and visitors so, technically, also your team.

In fact, this is a quasi-optional location. You do not need to worry about the Skorpion business and, what is even more, during your first visit to the region, you will not be able to defeat them. You will learn about Damonta after you talk to Red and this conversation is, actually, everything that you need to do here. However, you can help the locals, a bit and, optionally, decimate the ranks of the Red Skorpions. In the central part of the map, you will be accosted by a tax collector Chris VanOverbake, who demands a payment for the weapons that you have. If you do not pay, he will turn hostile. If you do, you can move around the valley freely.
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