I was a little afraid of confronting this game, I'll tell you. On paper, it looked promising, but there were many things the creators could get wrong. Spoiler – they didn't. Diablo 4 promises to be an awesome festival of slaughter and loot. And it's easy to see why. We have five reasons to play Diablo 4: Barbarian, druid, necromancer, rogue and wizard. Just joking. First, I had no way to check my favorite class and necromancer – in the "demo," we were given the barb, rogue and wizard – besides, Blizzard's new game really promises to be a decent piece of code. But in reality, there are a few factors that make me look forward to the full release with particular excitement.
Combat is a godsend
I've written it previously, but I will emphasize it again – the combat is excellent. Probably the best in the entire series. It doesn't matter if you choose to play melee, ranged and/or sorcery. Every click, every form of attack feels excellent – thanks to the feel, animations, sounds and effects they cause; even they way the monsters die matters.
But it's not everything. The creators warned that this time, mindless clicking will end with defeat and the game will require more creativity in combat. Even on the lowest difficulty level, we can encounter clashes that are challenging indeed. This means that you need to prepare yourself properly, drink the right potions like a witcher, think over the selection of gear and maybe risk a slight (or complete) respec of the character.
When it comes to combat, we really have to be careful, unless we choose the lowest difficulty level – and even that doesn't always guarantee a smooth run. Just like in slashers, you have to watch which side the enemy attacks us from and how – especially in the case of bosses. AoE attacks can also be a pain. Suddenly, the dash becomes a very tactical ability.
Thanks to all this, the clashes are dynamic, attract attention and let us escape the typical monotonous clickfest pattern.