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Diablo IV Essays

Essays 30 December 2022, 15:54

5 Reasons I Can't Wait for Diablo 4

I played Diablo 4, the upcoming hack'n'slash giant. Knowing Blizzard's recent actions, it could have turned out very differently, but fortunately it's shaping up to be a blockbuster. And there are at least a few reasons to look out for the new action RPG.

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...and Diablo 4's story, too

The story doesn't get in the way of the atmosphere either. Something that you can most fear in hack'n'slash, if anyone cares. Diablo 3 veered towards cartoonishness, camp, and even potentially great bits and plot twists were put down by nervous movement in the atmosphere department (only Reaper of Souls recovered from that). Diablo 4 breaks this spell and returns to the roots, i.e. gothic darkness. It improves it with different types of horror, so the atmosphere is creepy, even though the story has much less ambivalence than parts one and two, where many things worked on a "just try and guess" basis. The sanctuary is a terrible place, where hope has long since died.

The first act, which I completed, heralds a very good story. Sure, some compromises of the hack'n'slash convention appear, but they don't spoil the full picture. Well, don't count on big choices nor non-linearity (on the other hand, Grim Dawn also offered some branches in side plots, so maybe someday...) – although in the full version, you will be able to decide on the order in which you complete the main quests, and I suspect that this may affect the reception and contextualization of particular tropes and events.

The tasks I faced were very neatly implemented in a world ruled by hack'n'slash mechanics. Both the main and side quests were very "human" – the most important part of them were the characters, their emotions, offenses and actions. As this dark fantasy is heavily influenced by horror – expect tragedy and depression rather than laughing matters. Sometimes, you will save someone, but the game will leave you wondering: "Was it enough...?" I really respect such an approach.

The action was also well conceived. Our heroes, as a result of a twist of fate, come across the effects of Lilith's actions, and they follow the demon's trail because they have to. On the one hand, they are not completely random adventurers, who just happened to be there (at least not after the prologue), they are important in this system and take an active part in the action, and on the other – it does not seem that they are the next chosen ones unlocking the potential of the Nephalems, nor some similar nonsense. I felt relieved when I experienced it.

Hubert Sosnowski

Hubert Sosnowski

He joined GRYOnline.pl in 2017, as an author of texts about games and movies. He's currently the head of the film department and the Filmomaniak.pl website. Learned how to write articles while working for the Dzika Banda portal. His texts were published on kawerna.pl, film.onet.pl, zwierciadlo.pl, and in the Polish Playboy. Has published stories in the monthly Science Fiction, Fantasy, and Horror magazine, as well as in the first volume of the Antologii Wolsung. Lives for "middle cinema" and meaty entertainment, but he won't despise any experiment or Fast and Furious. In games, looks for a good story. Loves Baldur's Gate 2, but when he sees Unreal Tournament, Doom, or a good race game, the inner child wakes up. In love with sheds and thrash metal. Since 2012, has been playing and creating live action role-playing, both within the framework of the Bialystok Larp Club Zywia, and commercial ventures in the style of Witcher School.

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Diablo IV

Diablo IV

"Returning to the Roots". Blizzard Devs Talk Diablo 4

Diablo 4 is coming. We know the date, what it looks and feels like, but before the release, there’s still more aspects of the famous ARPG to uncover and discuss. That’s exactly what we did in this interview with the creators of the hack’n’slash behemoth.

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