Games are not only about graphics, although we must admit that attractive visuals can really sell you on a given title, and sometimes even be crucial to its popularity. It happens, however, that they do not go hand-in-hand with compelling gameplay. A feast for the eyes, but the mind, instead of enjoying it, dreams about more gameplay-oriented positions.
The reasons for this can be anything from repetition, to low difficulty, to a non-engaging story or complete lack thereof. Consequently, different games can fall into this category. For some players, these will be simulators of all kinds. Others will get tired of lengthy RPGs, others of racing games, and there will certainly be players who yawn regularly during "action-packed" slashers.
Below, you will find eight, relatively fresh productions that I think are particularly boring. Beautiful, but boring. Let's get started.
Immortals: Fenyx Rising
Oh, Ubisoft – if only Ubisoft devoted as much time to creating great content as it does creating just content, it would be one of my favorite games. And ever since I've grown very tired of Assassin's Creed: Odyssey, I basically had no contact with other productions from the studio. With one small exception, known under a not-so-catchy title – Immortals: Fenyx Rising.
I reached for this game because it appeared to me as a typical Ubi production, but without the contemporary story thread, which in the last installments their games was the exact opposite of interesting. Additionally, I was was really excited about Greek mythology. Ultimately, however, I was in for another disappointment.
The beginning of the adventure. The Fenyx I created – in a rather limited character creator, let's add – was bearable. Nevertheless, although the protagonist became fun fairly quickly, the game didn't really spread wings. Ubisoft wanted their Zelda: Breath of the Wild, but they clearly didn't understand what made the Nintendo production such a phenomenon. Instead of thinking about exactly that, the developer thoughtlessly copied most of the mechanics, and the world map was sprinkled with dozens, if not hundreds, of markers so typical of Ubi games, which – horrifyingly – you have to locate yourself.
The infantile plot did not allow me to delve into the story, and the arduous exploration, consisting in unreflective ticking off subsequent points, bored me after just a few hours. The only thing I found reasonably engaging were fights with more difficult opponents, especially bosses, but in the long run, that was not enough for me to make it to the end credits. But the graphics? They were awesome! I was taking dozens of screenshots just because I loved the way it looked so much. The problem was that I would really want to complete the game – I could listen to the great soundtrack by Gareth Coker on Spotify for hours.
- Immortals: Fenyx Rising in our encyclopedia