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Essays 05 March 2020, 16:05

author: Michael Grygorcewicz

Intemperately devours games, movies, comics, books, TV series – everything that has a good story and doesn't run away. Also a fan of wolves, Metal Gears, brawlers, and buying old games he will never have time to play.

The Best Games of March 2020

The dry spell is over! March will bring an expansion to The Division 2, test our patience with Ori and the Will of the Wisps and NiOh 2, and then let us vent off killing demons in Doom Eternal – and that's just the tip of the iceberg!

Half-Life: Alyx

Release date: March 23, 2019

INFORMATION

  1. Genre: FPS
  2. Platforms: PC
  3. Approximate price: $53.99

Half-Life: Alyx in a nutshell

Created for the VR, this is a spin-off of the iconic Half-Life FPS series. The action of the game will explore the events that occurred between the first and second installments of the series, and will allow you to bring the famous Alix Vance to life. Unlike typical VR games that offer fairly short story campaigns, it will take a comparable amount of time as Half-Life 2 to complete the new game created by Valve.

What’s gameplay like in Half-Life: Alyx?

This production will use the VR technology that allows you to control the camera using head movements and translates the gestures of your hands. You can even lean out from behind walls or dodge bullets by moving your entire body. The gameplay itself will traditionally consist of fighting opponents using an arsenal of various weapons, as well as exploring the environment and solving environmental puzzles.

  1. Read more about Half-Life Alyx

OUR EXPECTATIONS

Half-Life is a cycle that always evokes huge emotions – mostly from slightly older players, who still remember playing it. However, Alix is unique, even for Half-Life. This is more than just another first-person shooter. This is a kind of experiment that will give virtual reality a run for the money. The first trailer made a big impression on the players, but we know that trailers have their own rules. Only after the launch of the game will we be able to really evaluate it, and I'm very curious whether the work of Valve Software will be a product mature enough to boost the entire VR.

Bart "Aquma” Swiatek

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