Release date: March 5, 2019
- Genre: FPS
- Platforms: PC
- Approximate price: $20
Wait, Black Mesa was released way back...
We have been tracking the fortunes and misfortunes of the Black Mesa project for over a decade. Black Mesa began as an amateur remake of Half-Life, an early version of which received such a good reception that it even attracted the attention of Valve. Gabe Newell's company decided to give official support to the ambitious modders, allowing them to expand the scope of the project and release it as a commercial title. In 2015, it debuted in early access and has been undergoing systematical improvements since. Now we will get a modified final version of it.
What's new in the Half-Life remake?
In addition to being significantly superior graphically, Black Mesa will also offer improved physics and artificial intelligence of enemies, as well as changes in the structure of selected levels. The Xen levels were particularly heavily modified, originally considered the weakest link of Half-Life – the developers of the new version made sure that this time, they do not lag behind the rest of the game.
- Learn more about Black Mesa
I increasingly regret that I was not born in the 80s. Perhaps the today's world would make more sense to me. I would watch have witnessed birth of the most magnificent cars that have ever been manufactured. I would have read the Witcher and worship Sapkowski before it was cool. Also, I would have played all those 90s' classics when they were really groundbreaking.
Half-Life is perhaps the best example. I constantly have it installed on my PC, but maybe launched it twice. I really regret being spoilt by all these modern FPS games, which doesn't allow me to enjoy that game. Not even a month ago, I was telling myself that I didn't need any Black Mesa, that I could catch up with the classic in its purest form before the premiere of Half-Life: Alyx... No use. That's why I thank you, Crowbar Collective. You give me the opportunity to get acquainted with a piece of history without damaging my innocent expectations, accustomed to high resolutions, sharp textures and detailed models. I will be happy to take this chance.
But if I had the opportunity, I would have still preferred to be born in the 80s.
Krzysztof "Draug" Mysiak