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Essays 10 August 2020, 21:41

author: Darius Matusiak

16 Games that Defined 2010s

The most important doesn't mean the best. There are games that we don't necessarily remember as great, but the whole gaming industry remembers them, and even changed under their influence. These are the most important titles of the last decade.

Table of Contents

Pillars of Eternity

Release date: 2015

Genre: isometric RPG

Platforms: PC Windows, PlayStation 4, Xbox One, Nintendo Switch

What kind of game is this?

A true RPG that goes back to the roots and classics of the genre, but since the production was handled by veteran authors from Obsidian Entertainment, it had to end well. "Pillars" impressed gamers with its well-written story, gameplay mechanisms and atmosphere that brought games like Planescape: Torment to mind. For the PCs alone, sales reached over 700,000 copies, and later conversions for consoles were created. And if we are talking about Pillars of Eternity, it is worth mentioning another game from this genre, which was released a year earlier, namely Divinity: The Original Sin.

What will the Pillars of Eternity be remembered for?

Pillarsy and Divinity are primarily a classic isometric role-playing games such as the aforementioned Planescape, Icewind Dale or the immortal Baldur's Gate. It is probably due to their success that Baldur's Gate 3 is now underway. Both games were funded through a crowdfunding campaign on the Kickstarter platform, and it was the Pillars of Eternity that raised the then-record amount of nearly $ 4 million received for the development of the game.

What games have emerged thanks to the boom in classic role-playing games?

  1. Disco Elysium;
  2. Divinity: Original Sin series;
  3. Wasteland series;
  4. Pathfinder;
  5. and Baldur's Gate 3, which is yet to come.
  1. More about Pillars of Eternity

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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