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Essays 10 August 2020, 21:41

author: Darius Matusiak

16 Games that Defined 2010s

The most important doesn't mean the best. There are games that we don't necessarily remember as great, but the whole gaming industry remembers them, and even changed under their influence. These are the most important titles of the last decade.

Table of Contents

XCOM: Enemy Unknown

Release date: 2012

Genre: turn-based strategy

Platforms: PC Windows, PlayStation 3, Xbox 360, iOS, Android

What kind of game is this?

A successful return of the classic 1994 strategy. Originally published by MicroProse studio and later Firaxis Games – founded by Sid Meier of MicroProse himself. So it all stayed in the family and the new XCOM delivered. The story of defending Earth from an alien invasion, though given in the form of a calm turn-based strategy in isometric projection, had something from a dynamic action game in it. And not only did all the gameplay mechanics work as needed, the original atmosphere was still preserved, appealing to veteran nostalgia.

What do we owe to XCOM: Enemy Unknown?

The new XCOM not only served as a model for how remakes of classics should be made. The Firaxis studio Game awakened a somewhat forgotten genre of strategy in isometric view, with its turn-based system and the ability to zoom the screen as in real time strategies. Titles such as Mutant Year Zero, Phoenix Point, Phantom Doctrine and the unexpected spin-off of the Gears of War series in the form of Gears Tactics were created in this vein. Thanks to XCOM today, fans of turn-based tactics have something to choose from.

What games have emerged thanks to the boom in tactical turn-based stategies?

  1. Mutant Year Zero;
  2. Phoenix Point;
  3. Gears Tactics;
  4. Phantom Doctrine;
  5. and many others.
  1. More about XCOM: Enemy Unknown

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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