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Essays 10 August 2020, 21:41

author: Darius Matusiak

16 Games that Defined 2010s

The most important doesn't mean the best. There are games that we don't necessarily remember as great, but the whole gaming industry remembers them, and even changed under their influence. These are the most important titles of the last decade.

Table of Contents

Witcher 3: Wild Hunt

Release date: 2015

Genre: action RPG

Platforms: PC Windows, PlayStation 4, Xbox One, Nintendo Switch

What is this game (he, he)?

Let me Google that for you...

Which we owe to Witcher 3...?

A Netflix series! That's one. A real-life superhero from Poland who is known all over the world - that's two. More seriously, Witcher 3 has obviously influenced other RPG productions to varying degrees, especially due to its creators ' approach to side quests. The story of the Bloody Baron is much more memorable than the storyline involving Ciri and Wild Hunt. Since Witcher, the main catchphrase of many developers when praising their upcoming game has been "Witcher 3 -style quests". The game heavily influenced the changes in the Assassin's Creed series.

To this day, the way in which additional and post-premiere content is distributed is also an unparalleled role model. Every little thing, like outfits, hairstyles, alternative looks or mini missions, was given for free, while sensational paid expansions lasted for many hours. There was no recycling same locations along with rushed story. Hearts of Stone and Blood and Wine were so good and voluminous that you could confidently make another game of them at full price. The expansions were a bargain, while also providing an incredible care for the quality of the entertainment.

What was inspired by Witcher 3?

  1. new installments of Assassin's Creed series;
  2. Ghost of Tsushima;
  3. and thanks to the popularity of the brand, we also received Gwent and Thronebreaker.
  1. More about The Witcher 3: Wild Hunt

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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