Strategy Video Games35
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Kohan II: Kings of War
Strategy 07 September 2004
Continuation of the excellent RTS entitled Kohan: Immortal Sovereigns. This time, the authors abandoned those known from previous 2D editions and instead offered a full three-dimensional graphic engine. Compared to typical games of this genre, the Kohan series offers a much deeper depth of tactical battles.
Evil Genius
Strategy 01 October 2004
An original strategy and simulation game maintained in the characteristic style of spy thrillers from the 60s and 70s of the 20th century, in which we have the opportunity to become the title "Genius of Evil".
Magic & Mayhem: The Art of Magic
Strategy 27 October 2001
Can you survive even a second in a magical and fantastic world? If you want to answer this question or just like games in which you play heroes experiencing incredible adventures, play this game.
The Guild 2
Strategy 15 September 2006
An original hybrid of an RPG and a real time strategy game developed by 4Head Studio. The player enters the world of 14th century Europe - a world full of intrigue, conflicts, and wars. Our goal is to amass a fortune, a goal which can be accomplished in many different ways. Even if we begin the game as an ordinary citizen, we can quickly develop in the chosen trade, be it trading, craftsmanship, or even theft.
Silent Storm
Strategy 31 October 2003
Silent Storm is a tactical turn-based strategy produced by Nival Interactive developer studio in the realities of World War II. The player stands at the head of a unit of soldiers sent far behind the enemy. The creators prepared two major campaigns, consisting of a total of 24 missions, as well as more than 75 types of available weapons.
Trains & Trucks Tycoon
Strategy 22 March 2002
An economic strategy in which the player becomes the manager of a novice transport company. The aim is to create a large consortium and make millions of dollars in the transport of people and goods.
Star Trek: Starfleet Command III
Strategy 18 November 2002
Another part of the famous tactical simulation based on the motifs of the popular Star Trek saga. As in the previous parts, the player becomes the commander of the Federation ship, has to command its crew and decide on the strategy of attack on the enemy.
Ancient Conquest: Quest for the Golden Fleece
Strategy 08 June 1999
A real time strategy taking place in mythological realities. The creators prepared 14 missions comprising the Golden Fleece campaign and a multitude of individual scenarios. During the game we collect raw materials, fight against mythical beasts, recruit heroes and develop the fleet. In addition, a map and mission editor is available in the game.
Heroes of Might and Magic III: Zlota Edycja
Strategy 20 September 2004
The complete edition of the fantasy turn-based strategy game by New World Computing, the third — and regarded as the best — installment of the Heroes of Might and Magic series. Apart from the core game, released in March 1991, the set includes two official expansions: Armageddon's Blade and The Shadow of Death. Unlike the 2002 collectible edition consisting of three separate products, this edition includes two CDs with an integrated installer containing the game and both of its expansions.
Emergency 3
Strategy 21 January 2005
"Emergency 3" is another title in a series of famous strategy games. The basic factor that distinguishes these positions from competing products is that the player does not take other people's lives, but saves them.
Warlords: Battlecry
Strategy 05 July 2000
Warlords: Battlecry is a real-time strategy (RTS) produced by the Strategic Studies Group's team with a blend of cRPG. The action of the game was set in the fantasy world. The player directs the actions of the hero, who has to destroy two Tears of Heaven before they bring the catastrophe to the inhabitants of Dawn Island. The title uses elements of Dungeons & Dragons feature system mechanics.
Cossacks: European Wars
Strategy 30 November 2000
A real-time strategy game by GSC Game World. Cossacks: European Wars is a title set between 16th and 18th century, when such countries as England, France, Spain, Portugal, Saxony, Prussia, Russia, Venice, Austria, Turkey, and Polish-Lithuanian Commonwealth were superpowers that shaped the entire Europe. The production lets us lead one of 16 playable nations, every one of them having unique traits, units, inventions, architecture, and so on.
Disciples: Sacred Lands
Strategy 28 September 1999
A strategic turn-based game set in the reality of fantasy. The game is reminiscent of the Heroes of Might & Magic series, where choosing one of the nations, we fight against numerous creatures and races, and our main goal is to take over the territory belonging to the enemy. The great possibilities of development of the main character, huge amount of spells and mode for many players make it worth giving a chance to this game.
Warrior Kings: Battles
Strategy 21 March 2003
Official addition to Warrior Kings' real-time strategy. The action takes place 100 years after the events described in the basic version of the game. After the death of Artos, the land of Orbis lost its political cohesion and divided into a number of provinces that were at odds with each other. The player again has to take matters into his own hands and unite Orbis.
Battle Isle
Strategy 08 July 1991
The precursor of a whole series of strategy games played in turn-based system, which over the years has gained considerable recognition of computer strategists all over the world.
Swarog
Strategy 19 April 2001
Russian RTS, taking place in the times of Tsarist Russia, where as a pagan god we lead one of the selected tribes to fight against enemies.
Worms: Battle Islands
Strategy 23 November 2010
Worms: Battle Islands is a turn-based strategy with cult worms in the lead roles. The game was produced by Team 17 Software studio. The creators remained faithful to the basic rules of the Worms game and the traditional humorous visual setting for the series. Single player campaign is complemented by Puzzle Challange mode and functional multiplayer.
Frankie Dettori Racing
Strategy 26 October 2006
Frankie Dettori Racing is a game about equestrianism, named after one of the most popular and best jockeys in the world, Frankie Dettori.
Kingdom Under Fire: The Crusaders
Strategy 12 October 2004
The second part of the real-time strategy with elements of cRPG, Kingdom Under Fire, from Korean company Phantagram Interactive. After 50 years of peace, another bloody conflict begins and the player has to take matters into his own hands.
Earth 2150: Escape from the Blue Planet
Strategy 13 June 2000
The Earth and its moon are facing a cosmic catastrophe. The only hope for rescue is to flee. Because large quantities of raw materials are needed to build evacuation units, the one who takes control of them will survive.
Earth 2150: The Moon Project
Strategy 29 October 2000
The Moon Project is a continuation of Earth 2150. United Civilized States and Lunar Corporation compete with each other in a completely new environment - brand new battles, new units, buildings, music and much more. Built-in network gaming capability via EarthNet servers.
The History Channel: Great Battles of Rome
Strategy 08 June 2007
The History Channel: Great Battles of Rome is the next installment of a well-known series of strategy games, created in cooperation with Black Bean and a popular historical TV channel. This time the user receives a unique opportunity to closely follow the course of the greatest wars of the Roman Empire from the period from the 4th to the 1st century BC.
Total Annihilation: Kingdoms
Strategy 22 June 1999
Total Annihilation: Kingdoms is a real-time strategy created by developers from the Cavedog Entertainment studio. The action of the game is set in the fantastic land of Darien, where the war between four factions takes place. The player directs the actions of one side of the conflict, trying to defeat the opponents. The creators predicted 48 different missions in solo fun mode and the possibility of struggling with live opponents in multiplayer online games.