Strategy Video Games38
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Settlement: Colossus
Strategy 11 February 2010
Settlers: Colossus is an antique culture-inspired casual game combining elements of HOG (Hidden Objects Game) and simulation of city construction. The player takes on the role of the longevity curse-stricken emperor, who must build a powerful empire to regain the grace of the gods. The game is based on tasks like "hidden objects" and simple puzzles.
History: Legends of War - Patton
Strategy 18 December 2012
A turn-based strategy set in the realities of World War II with elements of cRPG. Players have the opportunity to command units of General Patton's 3rd Army and take part in military operations in France, Belgium and Germany. Developers from Slitherine studio have made sure that History: Legends of War - Patton combines entertainment with elements of historical education.
Stronghold HD
Strategy 01 November 2012
Refreshed version of the first installment of the popular real-time strategy set in the Middle Ages. We play the role of one of the contenders to the throne and expand the title fortress trying to ensure the welfare of the subjects and eliminate all the rivals thanks to the large army. Compared to the original model, the resolution has been significantly increased and the operation of the camera has been improved.
Medieval Mayor
Strategy canceled
Medieval Mayor is an economic strategy created by veterans of the genre, Tilted Mill Entertainment studio, who have had Immortal Cities: Children of the Nile and Caesar IV on their account. The player takes the position of mayor of a medieval town, which must be skillfully managed to become a model in terms of industrial development, trade and culture.
Wargame: AirLand Battle
Strategy 29 May 2013
The sequel to Wargame: Cold War, a real-time war strategy game released in 2012. Wargame: AirLand Battle takes the player to the peak period of the Cold War (1975-1985), allowing the player to take part in fictional military operations of NATO and Warsaw Pact forces in Northern Europe. Like the original, the game offers several variants of play in single-player and multiplayer modes. Players have over 750 types of combat units at their disposal, representing the military forces of 12 countries.
Social Wars
Strategy 08 July 2012
A social game combining elements of real time strategy and a simulator of city development. We play the role of commander and try to train the strongest possible army to defeat the cosmic Orcs storming our planet. For this purpose, we collect raw materials, build new buildings and gain experience.
War for the Overworld
Strategy 02 April 2015
War for the Overworld is a humorous fantasy RTS and a spiritual successor to the 1997 Dungeon Keeper. It is the first game developed by the indie studio Subterranean Games. In War for the Overworld, we play as a demonic Underlord whose task is to turn his underground kingdom into a true empire of evil. Emperor Stockington and his forces will try to stop us. We will have to gradually expand our dungeons and train the monsters that dwell there.
Fix-it-up: Kate's Adventure
Strategy 31 October 2009
Fix-it-up: Kate's Adventure is a casual time-management strategy developed by World-LooM. The task of the players is to help the title heroine save her father's car repair shop from bankruptcy and restore the family business to its glory.
Battle Worlds: Kronos
Strategy 04 November 2013
Battle Worlds: Kronos classic turn-based war strategy set in the climate of science fiction. The action takes place on a foreign planet, for which two factions are fighting for control. The game offers two role-playing campaigns, a rich selection of single scripts and multiplayer mode.
Door Kickers
Strategy 20 October 2014
2D tactical strategy, which is the debut work of Romanian studio KillHouse Games.
Worms Clan Wars
Strategy 15 August 2013
Another installment of the legendary Worms series, focusing in particular on online duels between two teams of players. Team 17 developers decided to combine classic gameplay mechanics with elements of modern multiplayer games and MOBA titles. The system of worm classes known from Worms Revolution returns in the game, which was solidly expanded for the purposes of network production.
Sword of the Stars: Ground Pounders
Strategy 15 July 2014
Ground Pounders is a spin-off of the Sword of the Stars series, a turn-based battle strategy inspired by the cult Panzer General. As the leader of one of the three races, we fight battles on the surface of various planets, using a deck of special cards that produce unique and powerful effects. In addition to three campaigns for a single player, the production also includes multiplayer mode.
Defense Grid 2
Strategy 22 September 2014
Continuation of Defense Grid: The Awakening - a popular tower defense strategy created in 2008 by Hidden Path Entertainment studio. The plot of the game continues the threads started in the predecessor and tells the story of the commander struggling with the next foreign forces. Just like in the first installment of the game, our actions are commented on by artificial intelligence, known as Fletcher.
SpellForce 2: Demons Of The Past
Strategy 16 January 2014
Spellforce 2: Demons Of The Past is another standalone expansion to Spellforce 2 – a successful RPG/RTS hybrid, released in 2006. Developed by Mind Over Matter, the expansion continues the threads started in two previous add-ons. The famous Shaikan hero, strives to save the endangered land throughout more than 50 missions set in five locations, on which he or she will face many dangers and new enemies led by a demon called Zazhut. Its only aim is to destroy the whole world of Eo.
Final Horizon
Strategy 02 December 2014
Final Horizon is a real-time tower defense strategy developed by the Eiconic Games team. The task of players is to build defensive structures and watchtowers in a way that will enable them to repel the attacks of successive waves of enemies.
Pacific General
Strategy 30 June 1997
The fifth and final strategic part of the 5-Star General cycle, in which we return to the fronts of World War II and focus on the struggles led by American and Japanese troops in the Pacific Ocean.
XCOM: Enemy Within
Strategy 12 November 2013
First huge add-on to the tactical strategy game, XCOM: Enemy Unknown, released in 2012. Created by the developer team at Firaxis Games, the expansion introduces many new features to basic game. One of the most important among them is a new resource – meld, a type of microscopic, robotic organisms that can modify human genotype. This allows humans to improve their body and even integrate mechanical parts into themselves.
Ageod's To End All Wars
Strategy 26 August 2014
A turn-based war strategy developed by the renowned studio AGEOD together with an experienced publishing duo Matrix/Slitherine. Ageod’s To End All Wars is set in the years 1914-1918 and fully recreates all military operations that took place in Europe during the WWI. By taking command of one of the two historical alliances you can play through two separate campaigns, letting you re-enact history or change its course by making war plans of your own.
The Witcher Adventure Game
Strategy 27 November 2014
A digital adaptation of the board game set in the universe of The Witcher, created by Andrzej Sapkowski. Both the digital version in question and the physical original were developed by CD Projekt RED, the developers of the bestselling RPG series, in cooperation with Ignacy Trzewiczek, the CEO of Portal Games, a Polish table-top role-playing game publisher. The gameplay is designed for between 2 and 4 people to play on a single machine or via the Internet.
Deathtrap
Strategy 04 February 2015
A tower defense game featuring a gothic/steampunk setting. Deathtrap was developed by Neocore Games, the studio known for such titles as King Arthur or The Incredible Adventures of Van Helsing. The game’s story focuses on battling all sorts of monsters that are trying to invade the real world. The last obstacle on their way is you and your fortress. Consistently with the rules of the genre, gameplay is primarily about building various guard towers that work in many different ways.
SteamWorld Tower Defense
Strategy 05 July 2010
Classic tower defence strategy, set in the original world, combining elements of steampunk and westerns. As a sheriff of the "robotic" town of Cowbot County, we try to stop the invasion of people who are sharpening their teeth on the gold mines in our possession.
Sorcerer King
Strategy 16 July 2015
A fantasy 4X strategy game developed by Stardock Systems (the creators of the Galactic Civilizations series). The game takes place in a realm that was almost completely conquered by the titular Sorcerer King. A small group of nations stands on the villain’s way, trying to restore the old order while the evil King is looking for magic crystals that are the key to the complete destruction of the realm.
Clash of Clans
Strategy 02 August 2012
An online fantasy strategy game, in which the players can build their own settlement and raise an army to conquer enemy villages and repel other players' attacks. In order to succeed, one has to erect defensive structures that protect his or her settlement after logging out. The game strongly emphasizes starting the titular clans in order to receive ally support.
Kingdom Rush Frontiers
Strategy 05 June 2013
The game provides a continuation to one of the most popular mobile tower defense strategies, which was created by Ironhide. Kingdom Rush Frontiers is based on the gameplay formula of its predecessor. The player's task here is to defend the kingdom against various fantasy creatures. In order to do that, the player builds different defensive structures on their path, sends military units to fight them, but also uses many different spells.