The most interesting arcade games released in 1992
All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.
Alcatraz
Arcade 01 January 1992
Alcatraz is the spiritual heir to Hostages, whose main characters - well-trained commandos - had to avoid lights looking for their headlights. This time our wards are on a full offensive and their aim will be to get the title island out of the hands of the drug baron.
Electro Body
Arcade 21 February 1992
Electro Body game (in the United States released under the name Electro Man) was developed by the Krakow xLand studio, known from such productions as Robbo or Heartlight.
Thomas the Tank Engine
Arcade 11 March 1992
Thomas the Tank Engine is an arcade and logic game, mainly for small children, which uses characters from locomotives known from books and films. The main protagonist of the struggle is of course Tomasz, the most famous and best recognizable piece of clothing in the history of children's literature.
Titus the Fox: To Marrakech and Back
Arcade 11 April 1992
Titus the Fox: To Marrakech and Back is a classic platformer, which by including the character of the title fox as the main character, became almost a hallmark of Titus Interactive (founded by Herve and Erik Caen - later creators of the power of Interplay).
Bunny Bricks
Arcade 12 April 1992
Bunny Bricks is an arcade game prepared by the French company Silmarils, usually known for "more serious" productions, such as Robinson's Requiem or the Ishar series. The program is in fact an Arkanoid clone, but served in a pleasant visual setting and seasoned with a sufficiently high dose of humour.
Cool Croc Twins
Arcade 12 April 1992
Cool Croc Twins is an arcade game developed by Arcade Masters studio, in which we will play the role of one of the crocodiles competing for the heart of the beautiful Daisy Crocette. Both Punk and Funk must pass through the sixty levels prepared by the authors of the programme, showing courage and cunning. The twin brothers can also do the task together if we invite another person to join us in the Cool Croc Twins.
Night Raid
Arcade 23 April 1992
Night Raid is an arcade clone of the popular programme called Paratrooper in the eighties. The player will play the role of an artiller serving an anti-aircraft cannon, which was suddenly attacked by numerous enemy units.
Jill of the Jungle
Arcade 12 May 1992
Jill of the Jungle is an arcade game in which we have to lead the title Jill to a fly-chamber grove. Our way leads us through a land full of dangers, inhabited by such creatures as giant ants, snakes or crabs. The heroine is not defenseless and can use a variety of weapons and skills to transform herself into animals in battle with enemies.
Dragon's Lair III: The Curse of Mordread
Arcade 23 May 1992
The Curse of Mordread is the third installment of Dragon's Lair series, which tells the adventures of the fearless knight Dirk. This time we have to deal with the diameter of the witch named Mordread, which, using fantastic machinery, teleports our hero to various sceneries.
Luigi & Spaghetti
Arcade 23 May 1992
Invasions from space are an everyday thing in computer games, so no one should be surprised that the main character of the platformer Luigi & Spaghetti will also have to deal with green people.
Dinosaur Ball
Arcade 23 May 1992
Dinosaur Ball is the Asian equivalent of Pang, created and released by AMWA in Hong Kong. The task of the player (or players, because the authors have made it possible to play with two people) is very simple: with the use of a specific chain firing gun, it must hit all the balloons on the board.
Magic Pockets
Arcade 11 June 1992
In Magic Pockets, a platformer by Bitmap Brothers, you'll play the role of a little boy who has been stolen by evil creatures from all toys. In order to recover them, you will have to travel through four vast worlds, divided into several smaller stages.
Home Alone 2: Lost in New York
Arcade 21 June 1992
The second part of Kevin McCallister's adventures, who as a result of another misunderstanding related to the trip was left alone - this time in New York. The prospect of spending Christmas in a big city wouldn't be so terrible for a little boy if it weren't for the familiar thieves who once tried to break into the McCallister estate. Having in mind the poor fate prepared for them by Kevin, the opryszkowie decide to catch him and take revenge. At this point, the player enters the action.
Die Hard 2: Die Harder
Arcade 12 July 1992
For the second time John McClane found himself in the wrong place and time. While waiting for his wife to arrive in Washington, the policeman is witnessing the intervention of terrorists who want to take control of the airport and demand a ransom for too many hostages.