developer: Torn Banner Studios
publisher: Tripwire Interactive
Game mode: multiplayer
Multiplayer mode: Internet, players: max 64
Chivalry II is a network action game that allows players to take part in medieval battles. This is a continuation of the popular 2012's Chivalry: Medieval Warfare. Both productions were developed by Torn Banner studio.
In Chivalry II players observe the action from the first-person perspective. The game focuses on battles with other players using various melee weapons, as well as bows and crossbows. One of the novelties in comparison to its predecessor is the possibility of ride horses. The production is set in a fictional universe inspired by Hollywood films and the authors focus mainly on the spectacularity of the battles, not their realism.
The game offers an extensive combat system that allows players to control every movement with the mouse. Compared to its predecessor, it has been greatly improved, making it more manoeuvrable and easier to learn.
The game delivers a much larger scale of battles. Chivalry allows 64 players to play at the same time. The game is a team game. The participants are divided into two factions and each side is given specific tasks to perform, the fulfilment of which requires good cooperation. During the game, players take part in the sieges of fortresses, plundering of villages, and fighting on the fields and in the forests.
Maps are filled with interactive objects, and the gameplay is governed by a powerful physical engine. This provides a lot of freedom of action. One can, for example, set a chicken on fire and throw it at an enemy, or use the body of a killed enemy as a projective for a catapult.
Chivalry II offers the multiplayer mode only.
The production has attractive three-dimensional visuals based on Unreal Engine 4. Compared to the first part, the scale of battles and the level of detail have been increased and the whole animation system has been thoroughly redesigned.