Port Royale 4
Strategy 25 September 2020
The fourth part of the series of economic strategies, in which our task is to create an economic empire on the islands of the seventeenth-century Caribbean. The player must produce goods, establish trade relations with cities and command ships in turn-based battles.
Strategy 16 April 2019
Another installment in the popular economic strategy game series published by Ubisoft and developed since 2011 by Blue Byte Software - Ubisoft's subsidiary studio known for working on The Settlers series. Like the previous installments in the Anno series, set across various centuries of human history, in Anno 1800, the player assumes the role of a steward tasked with establishing a prosperous metropolis. One begins with a minor settlement inhabited by a handful of subjects, who have to gather resources, erect new buildings, and create complex trade relations allowing for the fast development of the city infrastructure. During the game, the player also has to tend to the needs of the settlers and properly balance the budget, which at times of crisis can be patched up with trading the goods and increasing taxes. Diplomacy is also an important aspect of the game, as it allows the player to establish various relations, enter alliances, and wage wars with the neighboring states.
Anno 1800: Land of Lions
Strategy tomorrow, 22 October 2020
The sixth expansion to economic strategy Anno 1800. In the Land of Lions we go to Africa, where we have to use the new irrigation system among other things to establish a permanent bridgehead.
Anno: Create a New World
Strategy 20 May 2009
The fourth major installment in the popular series of economy simulators that began in 1998. It was developed by Related Designs, a subsidiary of Ubisoft. As the title says, the action takes place in the Middle Ages during the Age of Discovery, and the players assume the role of colonists who managed to reach the eastern coast of Asia. The gameplay mechanics do not deviate from the well-known standards of the series. Starting out with a modest colony established on a remote island, we have to develop it and transform subsequent cities into metropolises brimming with life. Anno 1404 offers a sophisticated economy model that involves creating complex production chains as well as effective trade and diplomacy. Among this myriad of lesser novelties, especially noteworthy one is the sandbox mode that allows us to play freely without any plot limitations.
Strategy 15 March 2018
A science fiction economic strategy game developed by Haemimont Games and published by Paradox Interactive. The title is a city builder in which the player must design the first human settlement on Mars. Being a manager of a space colony requires the player to take care of many matters - the survival and well being of the colony inhabitants depend on it. The colonists won’t survive for long without access to oxygen and water, and the advanced technology of the colony requires a steady supply of energy. What makes things even harder is the fact that the systems constructed by the player can be broken by environmental conditions: the water tanks can freeze and the solar panels can be deactivated by a sandstorm. Additionally, the agency that sponsored the whole mission has specific requirements – if the player had chosen a profit-driven corporation as a sponsor, then he must remember to create a mine for valuable resources and a system that will transport these resources to Earth. Each inhabitant of the colony is a unique character with specific traits and parameters impacted by his living conditions. A happy colonist can decide to have children while a constantly stressed worker will grow psychical traumas. The title is a sandbox which is partially unpredictable due to the mysteries – events and scenarios inspired by classic science fiction tropes.
Strategy 26 October 2006
Anno 1701 is a position that will be of particular interest to lovers of the laborious development and expansion of overseas properties and growing into power through skillful, economical manoeuvres.
Anno 1404: Venice
Strategy 25 February 2010
An official expansion for the 2009's economic strategy Anno 1404, which is the fourth installment in the series launched more than a decade earlier by the Max Design studio. The add-on features the titular Venetian culture and with it the new merchant ships, the possibility to sabotage opponent's progress, and the institution of city council, which can be manipulated and bribed in order to take control of a foreign metropolis without bloodshed. Moreover, Anno 1404: Venice offers in total three hundred entirely new missions like economic race or loading of ships, sixty additional items, as well as the opportunity to discover and explore previously inaccessible kind of territory – a volcanic island. The biggest novelty is a multiplayer mode for up to 4 people, that was absent in the base game. Players can now compete against each other or form alliances against an opponent controlled by the computer.
Anno 1602: Creation of New World
Strategy 26 November 1998
You are leaving the populated continent to discover new lands and become a pioneer of colonization. When you settle in the archipelagos of the islands, you have to expand your colonies and defend yourself against a new threat.
Anno History Collection
Strategy 25 June 2020
A set of refreshed versions of the first four parts of the series of economic strategies entitled Anno. The Anno History Collection includes games: Anno 1602: Creation of New World, Anno 1503: The New World, Anno 1701 and Anno 1404.
Anno 1800: Bright Harvest
Strategy 02 June 2020
The fifth add-on to Anno 1800. Bright Harvest focuses on agriculture. The innovations include tractors, which increase farm productivity, and numerous agricultural and industrial decorations.
Anno 1503: The New World
Strategy 29 October 2002
An economic strategy from a well-known series. We move there until the 16th century and become the commander of one of several factions. While having fun we build cities, colonize new areas and interact with other countries. The creators prepared 250 buildings and improved many aspects of the game, including artificial intelligence. The solo campaign was complemented by a few additional modes and a multiplayer.
Strategy 26 September 2013
Strategy 25 July 2017
A city builder strategy game developed by the independent studio Mothership Entertainment. The player arrives at the planet Aven Prime, assuming the role of the founder of one of one of the first extraterrestrial colonies. His tasks include expansion and settlement of new areas, taking care of the settlement’s technological infrastructure and the morale of its inhabitants, as well as fighting dangerous fauna and results of extreme weather conditions. The action takes place in varied environments: starting from swamps, through deserts, to icy polar regions, which influences the conditions in subsequent missions. The core of Aven Colony is the single player story campaign. The game also features a sandbox mode where we have no additional tasks apart from commanding a space base. The production’s graphics are high-quality not only because of the well-designed environments but also thanks to interesting designs of futuristic buildings.
Anno: Build An Empire
Strategy 20 November 2014
A spin-off of the popular economic strategy game series, created for mobile devices by Mi'pu'mi, founded by former Rockstar members, with the help of Blue Byte Software. The game is set in the colonial era, and your task is to establish and develop a prosperous colony in a newly-discovered region of the world. You start out on a tiny island with a small supply of materials, but as the game progresses, you unlock more resources and various other islands. At the same time, you have to manage trade, diplomacy, and safety of your colony. The mechanics are based on those from the PC and console installments in the series, although they were simplified and adapted for mobile devices and the freemium business model. The visuals of the production resemble those of the web-based Anno games and The Settlers.
Sid Meier's Civilization IV: Colonization
Strategy 22 September 2008
Colonization is a stand-alone addition to the fourth installment of Civilization, the award-winning series by one of the most recognizable people in the gaming industry - Sida Meier.
Anno 1800: The Seat of Power
Strategy 24 March 2020
The Seat of Power introduces a palace, which is a kind of command centre. It allows for a variety of regulations affecting nearby buildings and strengthens the influence or economy of our empire.
Anno 1800: The Passage
Strategy 10 December 2019
The third large add-on to the economic strategy under the title of Anno 1800, developed by the creators of the original - Blue Byte studio. In Anno 1800: The Passage, players take command of an expedition to establish an outpost behind the northern polar circle.
Anno 1800: The Sunken Treasures
Strategy 30 July 2019
The Sunken Treasures is the first big expansion to the game Anno 1800. DLC introduces a new feature line and additional terrains and items. The crafting system was also extended.
Anno 1701: The Sunken Dragon
Strategy 25 October 2007
Anno 1701: The Sunken Dragon is an addition to the extremely popular economic strategy. This game belongs to the cycle of treating the development of overseas possessions and making them powerful by making key economic decisions.
Anno 1800: Botanica
Strategy 10 September 2019
The second major add-on to the economic strategy Anno 1800. In Anno 1800: Botanica players can build a botanical garden and a musical pavilion in their city. Add-on was developed by the authors of the basic version of the game and the previous DLC, the Blue Byte studio.
No Man's Land: Fight For Your Rights!
Strategy 14 August 2003
No Man's Land is a real-time strategy in which the German manufacturer Related Designs has given all players the opportunity to survive 300 years of great colonization of the American continent (from 1600 to 1900).
Anno 1503: Gold Edition
Strategy 12 May 2005
Anno 1503: Gold Edition is a set of two products of the German group Sunflowers Interactive. The package consisted of the basic version of Anno 1503 strategy: The New World and an appendix entitled Treasures, Monsters and Pirates, respectively.
Sid Meier's Colonization
Strategy 23 February 1993
Another great game by Sid Meier, the creator of such hits as Railroad Tycoon, Pirates or Civilization. This includes leading a group of settlers who arrived on new land to settle, create a colony, and finally declare independence and create a new sovereign state.
JCB Pioneer: Mars
Adventure 24 December 2018
A survival game in which players take on the role of the first colonizers of the Red Planet. Their tasks include not only the struggle for survival (with the need to replenish oxygen, food and water supplies), but also the extraction of raw materials and the development of new technologies. The title allows you to have fun both alone and in the company of other people.
Uncharted Waters Online
RPG 30 October 2004
Uncharted Waters Online is a quite unusual Japanese MMORPG, set in the era of great geographical discoveries. The essence of the game is to travel by sea and discover unknown places.
Neo Atlas 1469
Strategy 27 October 2016
A unique combination of strategy, adventure and economy. Players move to 15th century Portugal and manage a trading company. The aim of the game is to find the legendary country of Zipang, as well as to make an accurate map of the world.