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Game Box for Death Stranding (PS4)

Death Stranding

An action adventure game to be available on PlayStation 4 and later on also PC. The title was designed by the industry legend and co-creator of the Metal Gear series, Hideo Kojima.

Action | TPP | science fiction | Post Apocalypse | transport | experimental/art | action adventure | exploration games

Death Stranding cover

developer: Kojima Productions

Official website

Game mode: single player

game release date:

08Nov2019

PS4

02Jun2020in 61days

PC

Death Stranding is an action adventure game available on PlayStation 4. The game vas developed by Kojima Productions and published by Sony.

The main designer and scriptwriter is the father of Metal Gear series - Hideo Kojima, for whom it was the first game developed after leaving Konami, where he spent more than three decades of his career in the industry. The main character in Death Stranding is portayed by Norman Reedus, known for his role of Daryl Dixon in The Walking Dead TV series. The actor had previously worked with Kojima on the cancelled Silent Hills project.

Story

The authors of this game presented a grotesque vision of the world in the undefined future. The plot revolves around deadly weather phenomena, especially rain, which in this world has extraordinary properties. Everything that is wetted by rain, known as Timefall, is displaced in time. This means an extreme acceleration of the aging process in all living organisms, including even plants.

Another important element is the presence of creatures invisible to the naked eye, which are a real threat to all inhabitants of the planet. The game's protagonist and his companions use a special futuristic device to detect the presence of these creatures and avoid confrontation.

The story told in the game largely focuses on showing the relationship between life and death. The title itself refers to a disturbing phenomenon that we know from the real world, i.e. the unexpected appearance of cetaceans on the banks of water reservoirs, which usually leads to their death.

Mechanics

During the game, players travel through an unfriendly world, trying to avoid direct confrontations with dark, invisible monsters. The main character of the game is unique because the deadly rain does not affect him as much as other living organisms.

The death of a character never means the end of the game. Absorption by hostile beings puts us in a state between life and death. The very moment of confrontation with enemies leads to a powerful explosion that leaves behind a large crater. When the protagonist comes back to life from the transition state, every trace he left in the game world (including the explosion crater) still remains in the same place.

An important element of gameplay mechanics is also asynchronous multiplayer. With this option, players can share their stocks and hideouts.

Technical issues

The game is based on the Decima engine, which was created by specialists from Guerrilla Games studio and used, among others, in Horizon Zero Dawn. Photometry and motion capture technology were used in the production process.

Please let us know if you have any comments or suggestions regarding this description.

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