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Every Day We Fight

Every Day We Fight

PC
Early Access

Release Date: July 10, 2025 Early Access

Strategy, Science Fiction, Turn-based, Roguelike, Tactics, RPG Elements, Indie Games, Singleplayer

A tactical strategy from Hooded Horse studio. Every Day We Fight combines turn-based combat with real-time exploration and additional roguelike mechanics. We lead a group of civilians stuck in a time loop during an alien invasion. We can control them from an isometric view, a third-person camera or first-person perspective.

7.8

Steam

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Ratings
[1:28] - Early Access Launch Trailer Videos: 3
Screenshot Images: 9
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Every Day We Fight is a strategy game created by the independent Canadian studio Signal Space Lab. Real-time exploration meets turn-based tactical combat in the game. The motif of the time loop gives the gameplay a roguelike character.

Gameplay

In Every Day We Fight we lead a group of civilians facing an invasion of aliens from space. Thanks to the enigmatic technology, every time our untrained warriors die, they wake up at the beginning of the day, ready to act again. All the skills, items, and experience they acquired remain even after death.

There are two gameplay modes available in the game: a free exploration mode in TPP and a tactical mode with an isometric view, transitioning into a first-person action mode. This means that we have full control over the execution of commands by our units. Moreover, our activity does not end with making moves in our turn, as there are various reactions activated during the opponent's turn. We also perform combos by linking actions of team members, and one of the characteristic mechanics is direct aiming from the character's eyes when shooting.

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Platforms:

PC Windows

PC Windows

Developer: Signal Space Lab

Publisher: Hooded Horse

Age restrictions: 12+

Features

News

New on Steam. Guerrilla Groundhog Day from Manor Lords publisher and two remasters of the console classic

New on Steam. Guerrilla Groundhog Day from Manor Lords publisher and two remasters of the console classic

This week, such games as Every Day We Fight, Tony Hawk's Pro Skater 3 4, RimWorld: Odyssey, PATAPON 1 2 REPLAY, Mycopunk, and American Truck Simulator: Iowa will be released on Steam.

video games

Adrian Werner

July 8, 2025

New on Steam. Guerrilla Groundhog Day from Manor Lords publisher and two remasters of the console classic

System Requirements

System Requirements for Every Day We Fight Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5-4590 / AMD FX-8350, 8 GB RAM, graphic card 4 GB GeForce GTX 1050 Ti / Radeon RX 470, 20 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i5-6600 / AMD Ryzen 3 2200G, 16 GB RAM, graphic card 6 GB GeForce GTX 1660 / Radeon RX 5600, 20 GB HDD, Windows 11 64-bit.

Ratings

Game Ratings for Every Day We Fight Video Game.

78%

STEAM Score

All Reviews: Mostly Positive (339)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Innovative Combat System: The game combines turn-based tactics with real-time shooting mechanics, allowing players to aim manually and react to enemy movements, which adds a unique layer of strategy (compared to traditional systems like XCOM).
  • Engaging Story and Characters: Many players appreciate the storyline and character development, with solid voice acting that enhances the narrative experience.
  • Visuals and Art Style: The graphics and art style are generally praised, creating an atmospheric environment that players enjoy exploring.
  • Exploration and Looting Mechanics: The game features real-time exploration with puzzles and loot, which many players found engaging and rewarding.
  • Active Developer Support: Users noted the developers' responsiveness to feedback and regular updates, which is a positive sign for the game's future development.

The main cons of the game

  • Bugs and Technical Issues: Many players reported encountering bugs, crashes, and performance issues, which detracted from the overall experience.
  • Difficulty Balancing: The game is often described as unbalanced, with some players finding it too challenging at the start, while others noted it becomes too easy later on.
  • Limited Replayability: Some users expressed concerns about the game's replay value due to repetitive missions and a lack of variety in enemy types and weapon options.
  • Short Length: Several players mentioned that the game feels short, with some completing it in around 10-20 hours, and expressed a desire for more content.

The features or elements that are missing from the game according to users

  • Manual Save Option: Players have requested a manual save feature to avoid losing progress due to crashes or bugs.
  • More Characters and Customization: Users expressed a desire for a larger squad and more character customization options, as the game currently only allows control of three characters.
  • Difficulty Options: There is a call for adjustable difficulty settings to accommodate different player skill levels and preferences.
  • Expanded Content: Many players hope for additional story content, missions, and enemy types to enhance replayability and depth.
  • Improved User Interface: Some users mentioned that the controls and UI could be more intuitive, particularly regarding movement and interaction with the environment.

Summary

  • Overall, while "Every Day We Fight" has garnered positive feedback for its innovative gameplay and engaging narrative, it also faces challenges related to bugs, balance, and content depth that need to be addressed as it continues through early access development.

Summary generated on: