Max Payne 3
Action 15 May 2012
The third installment in a series of action-packed TPP shooters with persisting noir movie atmosphere. Max Payne 3 was developed by Rockstar Games, who took over the franchise from Remedy Entertainment. The game is set some years after the events presented in the second part of the series. Max Payne, an ex-officer of the New York Police, is forced to accept a job as a bodyguard for an influential family in Sao Paulo, Brazil. Seemingly trivial job soon turns into a vicious struggle for survival. The creators of Max Payne 3 aimed to retain the atmosphere characteristic for the first two games. There is also the series’ trademark feature – bullet-time (slow-motion sequences). At the same time, combat mechanics was overhauled, focusing around a newly introduced cover system.
Max Payne 2: The Fall Of Max Payne
Action 15 October 2003
A continuation of the extremely successful action game from 2001. Max Payne 2: The Fall of Max Payne is once again developed by the Finnish developer Remedy Entertainment with the help from the publisher Take-Two Interactive. The action takes place one year after events of the first installment. Max Payne is back in NYPD. Unfortunately, the dark past still haunts him – the life of the hero is threatened by Mona – a beautiful killer, who steals his heart. There are not many changes in gameplay – it still combines elements of a third-person perspective shooter and an adventure game. Once again the developers implemented Bullet Time mechanics, offering new movement possibilities (like the thrilling bullet dodging).
Action 26 July 2001
Max Payne is a third-person perspective action game developed by the Finnish studio Remedy Entertainment. The protagonist is an undercover DEA agent whose task is to locate the source of Valkyr - a deadly new drug. Personally, Max is also seeking revenge against the murderers of his family. He falls victim to a conspiracy and gets accused of killing his supervisor. The creators were inspired by the crime stories from the 1940s and 1950s, Pulp novels, and the movie, The Matrix. The gameplay focuses on very dynamic sequences of spectacular shootings. An innovative gameplay mechanism is the bullet-time effect which allows the player to slow down the passage of time for a short while in order to perform quick movements, such as jumps or dodges.