The creators of Bleak Faith: Forsaken have been accused of stealing animations from Elden Ring. However, they are most likely not the ones to blame for the situation.
Archangel Studios has issued a new statement on the matter. The team announced that while working on Bleak Faith: Forsaken it purchased animations from the Unreal Engine Marketplace in good faith, confident that the company managing the store, Epic Games, had ensured that no stolen elements were included.
However, after contacting Epic Games, it turned out that the company does not check this at all and relies on the sellers' declarations. Thus, the administrators of Unreal Engine Marketplace are unable to guarantee the legitimacy of the items made available in the store.
After the issue became known, the animation stolen from Elden Ring were removed from the Unreal Engine Marketplace store. However, Archangel Studios will replace them in Bleak Faith: Forsaken with new ones via an update.
The past few days have not been easy for Archangel Studios, the developers of the action RPG Bleak Faith: Forsaken. Last week's release of the game turned out to be a disappointment, and now the devs have been accused of stealing animations from Elden Ring.
However, the case is most likely much more complicated. Archangel Studios claims that it did not copy the animation from Elden Ring. The team is a mere three people and to develop a game of the scale of Bleak Faith the developers had to rely heavily on elements purchased from the Unreal Engine Marketplace. That's where the animations come from.
Recall that Bleak Faith: Forsaken debuted last Friday. The game is available only on PC. The game met with a cold reception, but since the day of release it has slowly but steadily improved. A day after its release, only 58% of player reviews on Steam praised the title, while at the time of writing this news it is 64%.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.