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News video games 06 July 2021, 21:47

author: Jacob Blazewicz

Codemasters Bosses Leave Just Months After EA Accquisition

A few months following the purchase of Codemasters by EA, the British developer will lose its CEO and CFO - Frank Sagnier and Rashi Varachia will leave the company.

Less than six months after the acquisition of Codemasters by Electronic Arts, the company has announced that it plans to part ways with some of the British developer's management. CEO Frank Sagnier and CFO Rashi Varachia will part ways with the publisher at the end of the month.

Sagnier's departure is intriguing in that back in May, the head of Codemasters spoke warmly about working with Electronic Arts. However, in a message to GamesIndustry.biz, EA representatives stated that this is not a sudden decision. The departure of Sagnier and Varachia was part of the "plan" from the beginning. Clive Moody and Jonathan Bunney will take over at Codemasters. Also Ian Bell will remains in the company, as the president of the studio Slightly Mad.

According to Electronic Arts - Codemasters will not be "just" another studio in the company's catalog. The publisher assured that the British developer is to enjoy considerable freedom, and the support of the "marketing muscles" (as Sagnier puts it), platforms, and technologies of EA will enable the devs to rise to new heights. At the same time, it's supposed to enable the company to deliver "new racing experiences" every year.

Jacob Blazewicz

Jacob Blazewicz

Passionate about video (and other) games for years, he completed an Mba in linguistics, defending a thesis about games. He began his adventure with Gamepressure in 2015, writing in the newsroom, later also covering film and – oh, horror! – technology (also contributor to the gaming encyclopedia). He started with platformers, which he still dearly loves (including metroidvania), but he's also interested in card games (including 'analog'), brawlers, soulslike games and basically every other type of game. Don't ask about the graphics – after a few hours of exposition, he can be delighted with pixelated characters from games that remember the days of the Game Boy age (if not older).

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