Are you bothered by crashes during shaders compilation or Fatal Error in MGS Delta? There are several things that can help you enjoy this production, and here you will find all you need to know.
It’s hard to imagine that Metal Gear Solid 3 Snake Eater has been released more than 20 years ago. However, the whole Metal Gear series itself is nearly twice as old. Because their age, it can be difficult to celebrate the older parts of this franchise due to issues with compatibility and accessibility. That’s one of the reasons why many developers decide to remaster or remake their games. However, even after creating such a version, those titles can still experience a lot of problems and, sadly, this is the very scenario with Metal Gear Solid Delta. Of course, many people complain about 60 FPS cap. However, technical aspects are the most concerning for some fans. You should already know it all – crashes during shaders compilation and fatal errors. Let’s see if there are any modern-day solutions that can alleviate those pesky issues.
The original creator of Metal Gear, Hideo Kojima, no longer works on the series, as he left to pursue his own endeavors thanks to which we can enjoy astonishing Death Stranding franchise. Now, Konami, without the mastermind behind the series, revives one of its best parts in the form of Metal Gear Solid Delta Snake Eater. However, to bring back the game to its former glory, they have decided to use Unreal Engine 5. At this point we all know what that means – shader compilation crashes and wave of fatal errors, at least for some of the less fortunate players. What to do in such a case?
While there can be different causes behind crashes during cutscenes, when trying to launch the game, or those resulting with fatal error, the troubleshooting of those is similar. Try methods listed below to check which one will work in your case:
Hopefully, with those tips you will be able to boot up and enjoy this military game, where being trigger happy doesn’t yield the best results. You can find more tips in our guide. We have also interactive maps that can be useful. Have fun!
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Author: Aleksander Kartasinski
Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.